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OlivierDoorenbos

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Nexus Mods Profile

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  • Website URL
    https://www.nexusmods.com/skyrimspecialedition/mods/2345
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    Netherlands

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  1. Not exactly what you mean, but this mod will allow you to continue walking up to the forcegreet person after they start talking to you: https://www.nexusmods.com/skyrimspecialedition/mods/43708
  2. hope this gets resolved, i just encountered one of these while i was not logged in, that was painfully loud, it hurt my ears and startled me enough that i instantly closed the browser. sorry, i dont have a screenshot or link (as i closed the browser due to pain).
  3. EPIC 2020 necro-post: I have new information on this. The update rate of the night sky hemisphere rotation gradually slows down the longer you play skyrim on the same playthrough. It starts completely smooth, but by about 100-200 ingame days, the update rate gets perceptibly slower. By 400 ingame days it has reduced from the original 60 fps to about 2 fps which is why the flicker / pulsing is so obvious. The reason why most people never see this problem is because most people don't play a single character for more than 100 hours. But for the few of us who play a character for 1000+ hours, its an annoying thing when looking at the night sky. I don't know why this happens, but I speculate it has to do with some of the internal clocks in the game engine that persist with your save file having a limited number of significant figues - as time goes on and the decimal point shifts, we lose significant figures behind the decimal point resulting in larger discreet updates of the night sky. There is no fix that I am aware of, however there are effective mitigations available - chose night sky texture mods that have a less sharp smoother star texture - this will greatly reduce how noticeable the flicker is.
  4. EPIC 2020 necro-post: I have new information on this. The update rate of the night sky hemisphere rotation gradually slows down the longer you play skyrim on the same playthrough. It starts completely smooth, but after about 200 ingame days, the update rate gets perceptibly slower. By 500+ ingame days it has reduced from the original 60 fps to about 2 fps which is why the flicker / pulsing is so obvious. The reason why most people never see this problem is because most people don't play a single character for more than 100 hours. But for the few of us who play a character for many hundreds of hours, its an annoying thing when looking at the night sky. I don't know why this happens, but I speculate it has to do with some of the internal clocks in the game engine that persist with your save file having a limited number of significant figues - as time goes on and the decimal point shifts, we lose significant figures behind the decimal point resulting in larger discreet updates of the night sky. There is no fix that I am aware of (other than starting a new game), however there are effective mitigations available - stay with vanilla textures, or chose night sky texture mods with low resolutions (1k for stars) or that have a less sharp smoother star texture - this will greatly reduce how noticeable the flicker is.
  5. I have this problem too. I wish a bug fix modder like Meh321 or Aers would look into this.
  6. I have this exact problem too. While I don't know what causes it, it seems to happen more often when I am experimenting with my load order or trying / removing new mods, basically restarting the game often. After I have settled on a load order and restarted my PC, it seems to go away (but I'm not sure about this). I'm using custom ini shadow settings like: bDisableShadowJumps=0 fSunShadowUpdateTime=0 fSunUpdateThreshold=0.2 There's a small chance those ini settings are causing this. Other than that, maybe Windows 10's superfetch (sysmain) service keeps some fragment of the old load order in memory from the last time the game was run with a different load order a few minutes ago. Restarting my PC clears this. Yea, I know this is unlikely, but I cant help but wonder...
  7. Good summary. I respect your work. A frontend is nice to have, but the heart and soul of nexusmods will always be a solid backend.
  8. This all seems very well thought through, and very well explained. Well done Nexus. Take note Bethesda, this is "paid mods" done right!
  9. As a mod author, I'm annoyed the new site design has totally messed up some of my mod description page formatting. Is this going to get fixed or do I have to waste an hour or more re-formatting my mod pages? Oh, and by the way, I don't like the new site design - just less readable on desktop PC.
  10. In response to post #54660448. #54660493 is also a reply to the same post. agreed! old is better.
  11. I like the old layout much more on desktop. Since this site covers PC games, not mobile games, could we keep the PC centric interface, not the mobile interface plz. Or at least offer both, long term.
  12. hi, i am the author of these 2 mods: http://www.nexusmods.com/skyrim/mods/74355/? and http://www.nexusmods.com/skyrimspecialedition/mods/2345? on both those main mod pages, the "download (NMM)" button is missing even though they have been set on in the settings. The buttons work on the download page, but are missing from the mod's front page. This only happened after I uploaded new versions of some files. I have tried re-uploading the files, and making different files the "main nmm file", but have had no luck getting the button back. I also opened a support ticket 3 days ago but have had no response yet (are you nexus guys really busy or did it get lost or something?). Could the webmaster please fix this, as the lack of a download button scares away many novice modders from my file.
  13. hi ryoko100, I know its 2 months late, but in case you still need some help: the settings you mention (fDetectProjectileDistancePlayer) control how far AI can hear a projectile travel in air, not impact. If you want to control impact detection distance, edit fDetectEventDistancePlayer instead (but this may affect more than just projectile impacts).
  14. the "Vigor - Combat and Injuries" mod does that.
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