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platyhelminthes

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  1. I've been trying for the better part of a day to get 2 followers working. I was able to import faces with the spf command, and making the followers was no problem. But, for some reason, the hairs simply do not want to work. I intended for them to have hairs from the apachii skyhair mod series, and made sure to load its .esm as a master for my follower mod. The CK keeps rendering the hair and harline meshes out of place, most ofthe time thet are just floating above the followers heads. The follower esp is playable, but if I get close to them, or the camera looks/clips through my body, they appear completely bald. I've tried a few workarounds, but none seem to work. Has anyone else encountered this? (And what should I do?)
  2. Hey Nexus, I have a question for you in regards to a dilemma I am currently facing. I'm currently working on a mod, and would very much like to release it. (WIP here: http://static.skyrim.nexusmods.com/images/3310028-1337138874.jpg) However, (what I feel to be) an integral component of the mod uses the mesh from another mod author. Naturally, I'd PM for permissions and credit them in the release, but that's where my problem is. One has yet to respond, and for some reason, the other is completely unreachable via PM. (Error says "The member ___ cannot receive any new messages") I know that expecting a rapid response is unreasonable, but I sent PMs a little over 2 days ago. How much longer can/should I wait? Will I just not be able to release my mod? I don't want to release it without permissions - I don't want to feel like I stole. So my question is: How am I to proceed?
  3. If someone can figure out how to make the werewolf sprint animation apply to khajiits, that would be amazing. Khajiits would live up to their reputation as naturally agile hunters, and have a natural edge in speed There would however be some issues in sprinting while holding weapons/shields, as the original animation was designed with unarmed combat in mind.
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