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JayManGTA

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  1. It works, sort of. When using the cure the effect is removed. Problem is, it's removed permanently. EDIT: I added a begin ScriptEffectFinish in the "Cure" script. It's working as intended now. Thanks for the help, by the way.
  2. Thing is, I made the contacts a consumable (let's assume the main character keeps dropping them every couple of days). How should I do this, then?
  3. I decided to make a trait that forces the user to wea contacts. Not wearing them causes the screen to go blurry. The only way to stop this effect is by using Contacts (Temporary). Thing is, when I use said contacts, the effect doesn't fade away. The trait starts a "Desease" script which adds the screen FX. Using ActorEffect/Poison/Ability won't work. I tried adding "Dispel" and "RemoveSpell" to the cure script (which removes the effect), but for some reason, they don't work. Using Cure Desease Effect Archetype won't work, either. What am I doing wrong here?
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