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GameDev1995

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  1. I fixed it, I imported the file back into Outfit Studio and reassigned the weights. Doing it twice seems to do the trick.
  2. (SOLVED)Hey guys im having a problem when it comes to getting my custom armor into the game. Now the problem I am having is due to the skin weights I believe, I didn't have this problem the first time I got my armor into the game but now that I have created one that is made up of different armors it has this issue. When my character walks the mesh is all over the place: My current workflow is as follows: Archive2 > Extract Armor Mesh > Outfit Studio (Export mesh to OBJ) > Maya (Import OBJ and create new armor) > Maya (Export OBJ with new armor) > Outfit Studio (Import both Custom and Vanilla Armor mesh) > Outfit Studio (Copy Bone Weights to new mesh and Export as Nif) > NifSkope (Open both vanilla and custom armor files, copy new mesh over, assign skin and material nodes to new mesh, assign proper name, save as nif and import into engine). Can you guys help please?
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