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BTVagrant

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    Fallout 4

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  1. I'm happy to see I'm not the only one who'd like a mod like that. It fits the power armour vibe perfectly.
  2. 2 years ago, I made a thread kindly asking for a Bag of Holding mod that was in the same fashion as its predecessors for Oblivion, F3, FNV and Skyrim. With this mod, based on previous installments, is an item you can hotkey. When activated, this item opens a container with infinite carrying capacity. From Oblivion to Skyrim, this mod always worked the same way. Fast forward to now and all I could find was this mod, but it simply borrows the name and acts like a piece of clothing that gives 2000 weight. Also, it doesn't work with Power Armors even with the noted extra mod required. Could anyone out here be cool and talented enough to make a true Bag of Holding just like the ones from previous games? Thank you in advance. PS: Here are the links to the previous Bag mods, for reference. Oblivion: http://www.nexusmods.com/oblivion/mods/4065/? Fallout 3: http://www.nexusmods.com/fallout3/mods/1489/? New Vegas: http://www.nexusmods.com/newvegas/mods/36804/? Skyrim: http://steamcommunity.com/sharedfiles/filedetails/?id=7378
  3. Here, I did it for you, but I'll use it as well, Don't forget to wait 3 in-game days for the mod to take effect. http://www.nexusmods.com/fallout3/mods/21959/? Found the solution by cross-referencing a rich vendor mod I'm using with F3's main file in FO3Edit. The only edits the mod makes is to the buried vendor chest that we can't see and simply changes the cap count to 10. So.... I dug around in Point Lookout's file and found the lines. World Objects > Containers > Clutter > DLCVendorChestBuriedHaley World Objects > Containers > Clutter > DLCVendorChestBuriedPanada World Objects > Containers > Clutter > DLCVendorChestBuriedTobar Double-click on the line or right-click>edit one of the entry above. In the new windows, check the menus on the top right, click "VendorChestCapMedium". In the new settings appearing in the window, change the "Count" from 1 to 10. When you finish editing all 3 merchants, save the file.
  4. Hello. I have been working on a mod called "Item Prefix for F3 with DLCs"... Yesterday, I think I pushed my last hotfix, as well different versions for it... Long story short, I'm interested in making a patch for my mod that will work with Fallout Wanderer's Edition, a famous compilation of mods jam-packed into 1. Before I continue, let me explain how I made my mod. I used GECK 1.5 and FO3Plugin. Opened F3 in GECK, opened each item entry and changed the name for each, adding prefixes. Then, once I was finished, clicked save and it creates a new mod file. In the event I needed to make a patch, I re-opened the mod file in the GECK, made the edit, saved a second new file and used FO3Plugin to merge both mod. This is how I did it. Still with me? Good. Now comes my little problem with me wanting to make a Wanderer's Edition patch. Trying to just open the main F3WE file causes the "cannot load multiple main file, aborting" popup. And this is where I'm a little lost. How can I create a patch for WE in the GECK? I just want access to WE GECK entries so I can add prefixes to all of WE's new items and then create a patch that would be an optional download for my mod. Do I have to..... merge all of WE's files into 1 and then open it in the GECK? o.O Thanks in advance for the enlightenment. EDIT: All I needed to know was to change the GECKCustom.ini in MyDocuments. Change bAllowMultipleMasterLoads=0 to 1, that's it.
  5. Too slow! /sonictrollface Thanks for trying, however, you know the old motto: You are never better served than by yourself.
  6. Well, I did it myself in the end. I tried Wyre Flash but it didn't seem like it was the right editing tool. I winded up using the updated GECK 1.5 along with FO3 Plugin Utility for plugin merging. Plowed through the whole content, cross-checking items with wiki articles to make sure I was doing it right. And so here it is: http://www.nexusmods.com/fallout3/mods/21943/? My first mod ever. The Item Prefix for F3 with DLCs! I really wonder why nobody ever made this. Too bad I get to use this on my 53,286,785th playthrough, this mod would have made things better for me in the past... Peace y'all.
  7. Quite late to the mod requesting scene of F3, but here goes nonetheless. We need item prefixes for items in F3! I searched high and low on the F3 Nexus and found 1 single mod that does that. http://www.nexusmods.com/fallout3/mods/18626/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D18626&pUp=1 Unfortunately, the mod above crashes F3 on boot. :sad: Could any modder be cool enough to make an updated one? Pretty much the entire Aid screen could use it, as well as important crafting materials in Misc. If you don't feel like making the mod, but know how to do it and want to tell me, go right ahead, I might just make it. :D EDIT: You know what? Nevermind. I have a feeling that by the time someone replies, I won't even play F3 anymore. It appears this modding community is all about "How to add more babies" and how to add "Bouncing Boobs" rather than add anything of practical use.
  8. Probably too soon to ask, but here goes. Would it be possible to have a fixed camera mod for 3rd person view? The constant zoom-in/zoom-out when you start/stop jogging a kinda of annoying and is probably nauseating for people with motion sickness. And while you're at it, a way to remove 3rd person screen shakes when sprinting in Power Armor would be nice too. Thanks in advance. :)
  9. Like the title suggests, someone should probably make an 80's Robocop power armor skin with a similar HUD to complement it. :D http://images.fandango.com/images/fandangoblog/robocop813-final.jpg
  10. Like Oblivion's Bag of Holding or previous Fallout's Sack of Holding. Can't live without that personal hammerspace. Maybe it's too soon to ask, but I still want to be the first nerd to ask for it.
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