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mrjentipede

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About mrjentipede

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    Skyrim Special Edition

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  1. are you modifying the nonplayer characters or the race? from my experience, if you modify the scale of the skeleton in either the race menu or the skeleton mesh itself, there should be minimal problems if you just scale the character, the skeleton will be the same size and result in some strange situations
  2. very excited for 0.2's release and i apologize, i meant indoor merchants and innkeepers you mentioned that citizens won't run from a dragon in a current save because they aren't considered dragon's enemies, would a simple fix for this be to add the city factions as enemies to the dragon faction?
  3. great work will you be changing the behavior for indoor merchants & merchants? they just stand in one place until they sleep - I'd like to see them move about a bit, possibly sweep/clean up and perhaps sit down occasionally
  4. I agree smithing needs a serious overhaul, but also that this minor change is preferable to it's current state.
  5. Mammals evolved from reptiles, hair/fur is specialized scales. Therefore, a lizard turning into a wolf really isn't that odd.
  6. Aren't we forgetting the Falmer are blind? Running around as a Falmer with your 2 working eyeballs doesn't really seem right.
  7. I always thought the smithing perks were poorly planned out and I think this would make a lot more sense, requiring more perks for daedric smithing and giving advanced armour to both branches. Could someone possibly make a mod in this way? I know the whole constellation is now messed up but that suits me. Thanks in advance. http://i.imgur.com/yD2gO.jpg
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