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[LE] Make the dialogue run only once
tcain99 replied to Skybroom's topic in Skyrim's Creation Kit and Modders
you need to register it to quest setage so only on that quest stage will it play. use the conditions to choose your quest and set the stage required for the dialogue so when your quest advances the dialogue no longer shows up unless the quest stage resets to the stage in the conditions -
use the keyword actortypeNPC for people
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[SE]Want three small mods for a Peryite cultist.
tcain99 replied to Rattmaster32's topic in Skyrim's Mod Ideas
heres the files you wanted there might be a few bugs let me know https://drive.google.com/file/d/1imyvVSnsKJysnU8BCyikhLrXjzQfCHAH/view?usp=sharing -
SSE Non-Script Way to Affect Faction Relations?
tcain99 replied to 9raxus's topic in Skyrim's Creation Kit and Modders
look at the voice of the sky spell it has a script that adds you to a faction for x amount of time just duplicate this magic effect and spell create a faction with hostile or not to player and then change the script to your faction and then make the script a constant effect and remove duration in the magic effects then make it either an enchantment or use the built in dragonborn dlc script used by the ring of arcana azhidal rings and add the spell to that script after attaching it to you armor weapon or what have you then whenever you equip that item you get that faction applied to you and when unequipped it does not -
SSE Making Perks that apply effects under conditions
tcain99 replied to Flight45's topic in Skyrim's Creation Kit and Modders
only thing i ca figure out from what you ahve written is epmagic_HasSkill - Alteration + 1 to epmagic_HasSkill - Alteration >= 60- 1 reply
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SSE Help creating script for werewolf skin replacers
tcain99 replied to tcain99's topic in Skyrim's Creation Kit and Modders
thanks fopr the help ill credit you when im finished with the mod. it is a complete remake of my werebeast expansion mod but it has many bug fixes and improvements this was the last piece to complete the bloodlines with minimal compatibility issues -
SSE Help creating script for werewolf skin replacers
tcain99 replied to tcain99's topic in Skyrim's Creation Kit and Modders
so is there a workaround? -
SSE Help creating script for werewolf skin replacers
tcain99 replied to tcain99's topic in Skyrim's Creation Kit and Modders
ok its not compiling for me. 2 questions 1 does it require skse cause im looking for a non skse option 2 does it require ae or can i use the 1.5.97 version cause i refuse to upgrade till all mods i require are updated and currently still missing 4 major framework mods that are still 1.5.97 -
SSE Help creating script for werewolf skin replacers
tcain99 replied to tcain99's topic in Skyrim's Creation Kit and Modders
what is ar and br -
SSE Custom Dragon - No Walking!
tcain99 replied to Adventurer1111's topic in Skyrim's Creation Kit and Modders
Look at my Dragonling rookery mod it uses a custom ai package that works for perm hover also you might want to set the size to 0.1000 in the npc not race. You can fiddle with size yourself You can use xedit to copy my ai package and Dragonling npc template to work on -
Help creating script for werewolf skin replacers
tcain99 replied to tcain99's topic in Skyrim's Creation Kit and Modders
0k ill try to give more information the scrip[ above is a modified script from my dragonize mod which has a set of sequences to work 1 - add a custom ring with unique slot that when equpped changes your race to designated race 2- custom dragon aspect script is used to equip ring as a constant effect that is activated through the add ability feature on a second fire and forget script and is permanent until you use the revert spell which is a dispell type spell the posted script is a modified script that does all that but instead of race it is armor problem it is a constant effect and it is and armor equip script but it interferes with the body of your race when not in werewolf form what i really am wanting to create is a script that adds a perk instead which is simpler and should have no mesh problems that 1- when gain the perk if player becomes werewolf form equips the custom skin and removes the skin effect when not in werewolf form problem i made a working one but it still has a bug skin changeds to custom skin but does not last as long as werewolf form if you extend time as werewolf by feasting on hearts please help with a solution to the perk problem that makes it so the perk is constant but only works as a werewolf form and lasts as long as you are in werewolf form and then when not in werewolf form is dormant and not in effect -
now to make it give you quarried ston try Scriptname RockRemoveScript extends ObjectReference ObjectReference Property RubbleXMarker Auto MiscObjectReference Property QaurriedStone Auto Event OnActivate(ObjectReference akActivator) If akActivator == Game.GetPlayer() ; did player activate RubbleXMarker.Disable() Game.GetPlayer().AddItem(QaurriedStone, 50) EndIf EndEvent}