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troyquay

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  1. Hi. I have already uploaded it here ---> Thermal Vision I don't know if it will be deleted or not.
  2. That makes no sense, as this is already an object script. Also, good luck applying visual shaders without the command that applies visual shaders. I'd like to see what you read. The visual/effect shader is working. the only problem is when I remove it, it will take some time before it's gone. But I want it to be removed immediately.
  3. I read somewhere that I should be using token instead of pms/sms, but I don't know how to do it. Can someone shed me some light? or point me into the right direction. thanks
  4. Hello I have a problem with my script. When I activate the thermal vision, the actor will be painted immediately. But when I deactivate it, it will take longer before the effect shader will be removed. This is my script: scn aaaThermalVisionMainScript short PlayerEquipped short EffectNum short depth short modeChanged float timer float timePassed ref NPCref short isButtonNextPressed Begin OnEquip player set PlayerEquipped to 1 set EffectNum to 0 set timer to 9999 player.AddSpell VMS15WaterBreathingActual End Begin OnUnequip player set PlayerEquipped to 0 set EffectNum to 0 set timer to 9999 PlaySound UIPipBoyLightOff player.riMod ThermalVisionIsMod player.sms BodyHeatEffectShader player.sms BodyHeatEffectShader2 player.RemoveSpell VMS15WaterBreathingActual End Begin GameMode set timePassed to GetSecondsPassed set timer to timer + timePassed set modeChanged to 0 if PlayerEquipped if IsKeyPressed 45 if isButtonNextPressed else PlaySound UIPipBoySelect set EffectNum to EffectNum + 1 if EffectNum > 1 set EffectNum to 0 endif set modeChanged to 1 endif set isButtonNextPressed to 1 else set isButtonNextPressed to 0 endif if modeChanged == 1 set timer to 9999 if EffectNum == 0 player.riMod ThermalVisionIsMod player.sms BodyHeatEffectShader player.sms BodyHeatEffectShader2 elseif EffectNum == 1 player.iMod ThermalVisionIsMod player.pms BodyHeatEffectShader player.pms BodyHeatEffectShader2 endif endif endif if (timer >= 1) set timer to 0 if PlayerEquipped == 1 && EffectNum == 1 player.sms BodyHeatEffectShader player.pms BodyHeatEffectShader endif set depth to 2 * (player.IsInInterior ==0) set NPCref to GetFirstRef 200 depth 0 Label 1 if NPCref != 0 && isFormValid NPCref == 1 NPCref.sms FriendlyEffectShader NPCref.sms BodyHeatEffectShader NPCref.sms BodyHeatEffectShader2 if PlayerEquipped == 1 && EffectNum == 1 if NPCref.GetDisabled == 1 || NPCref.GetDead == 1 NPCref.pms FriendlyEffectShader else NPCref.pms BodyHeatEffectShader NPCref.pms BodyHeatEffectShader2 endif endif set NPCref to Pencil01 set NPCref to GetNextRef ;Get the ref of the next NPC Goto 1 ;Loop continues as long as NPCref exists endif EndIf End
  5. i still got the problem the head went bald when wearing a hat can some1 gives the instructions in detail? tq
  6. hello is it possible to make a combat commentary mod? like when ncr vs legion, n then a commentator will start talking about that combat but the problem is with the Playsound function it doesn't play well in bullet time or in Vats can it be done using radio? like in real time action thanks
  7. hello can someone point me to a kill sound? I can't find it on GECK, I don't know the name of the sound thanks
  8. you have to launch the game using nvse_loader.exe otherwise, it won't work but first make sure you tick Project Nevada esm using the FalloutNVLauncher.exe
  9. maybe it has something to do with the perk itself if the script can be saved, then it will work.
  10. what do you mean by "cut in and out" ? I tested it just now and it worked just fine how do you use the script? using a Quest? or something elese EDIT: no. the ElseIF line should be one word, not separated. I tested it and it worked well.
  11. There is a way to do it using perk just like Toughness perk, but you have to add Conditions to the Perk Owner under Perk Entries open the Perk window, right click on Perk Entries box and choose New choose Entry Points and Modify Damage Threshold (defense) --- Add Value --- 3 (or any number). just like Toughness perk in the Perk Entry window, there is a Conditions box. there r 3 tabs, Perk Owner, Attacker, and Attacker Weapon. make sure you click Perk Owner right click and click New set it to IsWeaponInList --- WeaponListMeleeAll --- == --- 1.0000. click OK and OK and OK if you want to add modded weapons to WeaponListMeleeAll formlist, go to Miscellaneous ---> FormList open the WeaponListMeleeAll formlist window (dont close it) and drag n drop the modded weapons (from Weapon) to the formlist window. click OK I hope it will work.
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