Jump to content

R417

Members
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About R417

R417's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I want to make skyrim a better experience by reducing how far enemies and player can level, so at the maximum capabilities even the basic bandit is still a considerable foe and can't be just ignored, but at the same time marauders don't oneshot you with their sight. For that I want to mess with enemies' levels first, I already figured up a simple math that would give me the desired effect - you take initial level and health offsets, multiply them by a set fraction and change them to the result. That would make it so there is a smaller gap between each enemy tier so they will stay in the same ballpark, even though there would still be a difference between them. I even did it once manually for 0.5 coefficient, and it was already better, but not big (small) enough. So I need the help with TES5Edit to make changes fast and make the mod universal, updating any custom enemy to the new balance. As far as I can tell that scrip would not even be that complicated http://www.nexusmods.com/skyrim/mods/80431/? does 70% of what I would do already, but I just can't figure the rest out. Of course there is still a problem with enemies with no health offset and/or way too high base health for this to work, maybe I will need to raise the floor level instead of dropping the ceiling. Or maybe I canjust manually level the very few enemies like that after I figure out the right level with testing.
  2. I guess I'm doing it myself, just need to change the stats of every enemy in the game, not a big deal, and then mods would not be compatible. If only somebody knew how to make scripts in TES5Edit, all I really need is take enemies' level and health offset and replace it with a set percent of the original value. Testing 50% for now, seem to be working on bandits. Of course then I would need to find how to change the bonuses skills give you per level.
  3. I have over 2K hours in Skyrim at this point and I think I finally realized what's wrong with that game. First of all (and that one is obvious) it's too easy to make yourself overpowered. But second, and the most important one, you have to make yourself overpowered because the jump in difficulty between each enemy tier is absurd. To make yourself on par with the brand new breed of draugrs you just leveled up to you have to raise your defense and damage output to the point where the rest of the enemies may as well not exist, which makes the game just straight up boring. So my solution is - delevel all the enemies to the point where the toughest one of the kind is only 10-20 times stronger then the weakest one, but then delevel the player such that even at the armor cap and 600 hp the weakest enemy still can kill you in 6-12 strikes, while the toughest would kill you in 2-4. But also make it so that at the very start of the game enemies don't oneshot you, but have to do the same 2-4 strikes to take you down. And yes, that means that smiting, enchantment and alchemy will probably have to go, or only give minor bonuses in range of 10%. Same goes for combat skills apart from destruction, it will probably be perfect like that.
×
×
  • Create New...