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CapLagRobin

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  1. One thing is converting all the assets to make them work with TPP, which is possible but just plain tedious right now, another is reversing the format that enemies use for navigation for the map, which hasn't been done, as the format is apparenlty really confusing.
  2. Infinite Heaven's TIme Scale menu has a Time setting that can change the current time of day and a setting that changes the speed of how that time passes.
  3. Yes. A little of both. Here's a good example of a full model port from a completely different game on a completely different engine into MGSV. https://www.nexusmods.com/metalgearsolidvtpp/mods/601 You can do pretty much everything now.
  4. Yes, that's possible. https://github.com/BobDoleOwndU/FMDL-Studio-v2
  5. Most of the time you can just install them anyways and they'll work.
  6. Snake's heads are in chunk0\Assets\tpp\pack\player\fova\plfova_sna0_face#_v00. 0-2 are the demon level versions of the default head, 4-6 are the bandana demon level versions.
  7. I've been making Gray Fox from MG2 for a while, we'll see if it gets anywhere.
  8. Will work on that when custom models are done. https://i.imgur.com/dB4FKhd.jpg
  9. That sounds very vague and complicated so please wait for tutorials to come in so you can do that yourself
  10. I don't think Sahelanthropus uses routes, it's more like it's a whole lot of nav2s
  11. mgsv retexturing isn't exactly rocket science but whatever https://drive.google.com/file/d/0BwBNFl6FGvu5SDhDN0poUGlTVE0/view?usp=sharing
  12. Infinite Heaven has that option built in, just go to cutscene menu.
  13. We've been trying to put him in single player ever since the update dropped, still no luck. Seems like the game is actively trying to prevent him from being available outside of FOB.
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