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bl3azy

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About bl3azy

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    United States
  • Currently Playing
    Modding Skyrim: The GAME

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  1. As far as I've witnessed, in most cases, requests like these usually go unheard. However, how bad do you want it? I'm a mod author myself, & I am so because I've learned that if there is a mod you want, you are going to have to do it yourself. We all start somewhere, & now more than ever there are plenty of great resources to get you started in your modding endeavor to get exactly what you want. So once again, how much do you want it? THIS is a good place to start.
  2. I remember a few months back seeing a mod that frees up the numpad to be separate from the 0-9 keys at the top. For some reason, I can't quite find it, any help is appreciated!
  3. In related news, modding isn't going to go away: Just in case you didn't know, Xbox (Beta) store on PC started adding mod support for games.
  4. In time we will see what truly becomes of this. This IS a HUGE deal!
  5. LINK to Pete Hines Official blog on Bethesda.net regarding the acquisition. Also TODD HOWARD
  6. I hope I posted in the proper discussion section, however, this is BIG NEWS!! https://twitter.com/Xbox/status/1308028874962337793 What do you guys think?
  7. No ones replied to your request yet. This is a fairly decent & doable request. However, Have you considered HOW to obtain the shout? Word wall? Location?
  8. The game allocates ~70mb of memory when reading script properties so multiple script heavy mods will overwhelm & eventually bork your saves. HOWEVER there is a fairly recent solution for that. Baka ScrapHeap a Script Memory Limit Expanderhttps://www.nexusmods.com/fallout4/mods/46340 This plugin doubles that memory allocation to ~130mb with the option to expand even more. With this, I haven't had any issues so with this, you can focus on making sure your game is as conflict free as possible.
  9. You should try Game Configuration Menu. In it, you have the ability to fine tune your xp gains globally and even by what you do, ie crafting, lock picking, combat, etc. There is also a host of other useful settings you might find useful as well. https://www.nexusmods.com/fallout4/mods/33759
  10. I have a similar problem with my current mod "The Power of The Stars" But I believe it's done through an activator with an attached script thats pretty comprehensive. I haven't really looked into it too much, but by looking at the script there are quite a few variables to get it to work correctly.
  11. What I did was put the dawnguard.bsa on the "SArchiveList=" section also and it worked for me. In fact, you guys inadvertently helped me with this problem. [Archive] bAllowMultipleMasterFiles=1 bInvalidateOlderFiles=1 SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa
  12. I made a mod like this thinking NO ONE would be interested in it. Hmmmm.
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