-
Posts
14 -
Joined
-
Last visited
Nexus Mods Profile
About Koveich
Profile Fields
-
Country
Poland
-
Favourite Game
Mass Effect 2
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Koveich's Achievements
Apprentice (3/14)
0
Reputation
-
Okay I'm new to making ENBs, but I'm looking for a way to add a vignette and letterbox options to the ENB shader parameters window in-game. To give an idea of what I'm currently working with, I've got ENB DNI, ENB v0.310 & MartyMcFly's DOF. Of course, besides what I need added, if there's any other addons that would make the ENB look better or have more customization options that you'd recommend are welcome. Thanks!
-
A thought for the site redesign. I'd suggest adding a button that would let mod authors visit their entire catalog of created mods without having to click through multiple pages to access editing options. Especially with me having updating SE & Oldrim mods simultaneously, it can become exhausting having to visit your profile, click to the correct tab and then edit the file. Looking great so far!
-
Any way to make my mods incompatible with consoles?
Koveich replied to Koveich's topic in Skyrim's Skyrim LE
If you make that scripting wonder that'd make mods break for consoles, let me know. And @lofgren, I was thinking along the lines of making something that'd break the game or make it not up to par with Bethesda's ToS rather than quitting modding entirely. -
So the "special" version of Skyrim is coming out in the next couple of months and I was wondering if there's a file I could add to my Skyrim mods that would break the save games of console players if they download my mod from the Nexus and pirate it onto Bethesda. The file being harmless to us PCMR players is a necessity, but it needs to make the mod not work/be allowed for console players if they decide to re-upload the file to Bethesda for retarded reasons unknown. Maybe I should add a hidden nude picture in the mod that wouldn't mess with the mod itself, but be hidden away so Bethesda would analyse the file and remove it cause of the hidden file so I wouldn't have to report the piracy of the mod a hundred times and wait a week for them to do jack. I know adding a hidden picture or anything else would be quite easy to remove in the 7z file, but since there would be little else I could do about the console players pirating my mods anyway, besides reporting them which doesn't work from everything I hear, I'm going to be counting on their stupidity to work in my favour. Any creative ideas?