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  1. In response to post #27950524. Had the same issue with steam, i found a workaround but it requires a second device. I posted what i did down below if that helps you.
  2. In response to post #27880579. #27887799 is also a reply to the same post. Unfortunately that doesn't work, still asks for a disk in drive E: even when ive copied the entire contents folder into a folder on the desktop then try to export it to another folder on the desktop. EDIT: Solved Installed the tools on my Win10 tablet and the tools run fine, ill just have to install the data files on my tablet to mod then copy the mod back to my Win10 desktop to test as my tablet cant handle actually running the game. Had to disable my anti-virus as well, kept thinking the tools were a virus.
  3. I'm getting an error whenever I try to uncook the files. I opened the command prompt and navigated to: "C:\Program Files (x86)\Witcher 3 Mod Tools\bin\x64" Then entered to command: "call wcc_lite uncook -indir="C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\content" -outdir="C:\Program Files (x86)\Witcher 3 Exports\Uncooked" -imgfmt=png" I then get an error message reading: "There is no disk in the drive. Please insert a disk into drive E:." This confuses me for two reasons, the first being the game is through steam and thus there is no physical disk anyway if it wants the game disk and second is the fact that drive E: doesnt exist. C is the main drive, I: is my disk drive and J: and K: are my external drives. Anyone else encountering this or know the reason im getting it or how to solve it?
  4. I'm looking to make one final mod for Skyrim before I end my tenure as a Skyrim modder and return to just playing games and not modding them. I am going to do an enchantment mod where I add useful and interesting weapon and armour enchantments for each class (Warrior, Rogue and Mage). If anyone has a good idea for an enchantment then please let me know. All the enchantments will be triggered on chance and not all the time and the chance and effect governed by an MCM. I have the following so far: Warrior: - Hallow (Extra damage to undead only) - Weapon - Reave (Chance to trigger a state where the player looses health with each hit but deals extra damage) - Weapon - Iron Will (If player health is below a certain limit, there is a chance to trigger a state where the player is invulnerable for a brief time) - Armour - Shield Stun (Chance that a successful shield bash will stun all enemies around the player) - Shield Rogue: - Sticky Fingers (Chance that each hit will steal an item from the enemy) - Weapon - Combat Cloak (Chance that a hit will cause the player to become invisible for a brief time) - Armour - Fleet Feet (Chance that a hit will cause the player's movement speed to increase for a brief time) - Armour Mage: - Repel (Chance that an attacking enemy will be knocked back when they hit the player) - Armour - Elemental (Chance to fire an Ice, Lightning or Fire spell on hitting an opponent) - Weapon I want to get at lease 5 for each class to make the mod worth doing so if anyone has a good idea then please let me know.
  5. Hey guys, i hope someone can help with this. The issue I've got is that I made a follower in a mod that is marriagable but i accidently ticked "use opposite animations" when i first made it ages ago. I just went in to change it but the changes wont take effect at all, if i change the npc to a male with "use opposite animations" NOT ticked the male character still uses female animations but the female wont. So basically the npc is stuck no matter the gender, they use the opposite animations. I have found that going to a save before i met the npc fixes it but that's way too far back and i cant do a clean install as she is my spouse so that part would be completely screwed up when i reload the mod. So my question is, does anyone know of a way to fix it in-game without going all he way back. Thanks in advance
  6. I have the same issue, stickied a post to tell people to read the description before commenting and now its gone completely
  7. Im looking for a mod but not sure if it exists, i want a mod that makes chests work in the same way as the inventory and merchants work, so that instead of going "chest" and scrolling through the mass list of things to get what you want you can just go "weapons" under the chest part similar to the way merchants work, not sure if it already exists if it does can some1 provide a link, thanks i should also mention i know of other mods that do similar things and change the names and add catagories but i dont want any names to change just want the catagories to be added to chests preferably only player chests
  8. My mod and all other weapon mods that made custom bows all have this issue, when dropping the bow they drop somewhere nearby instead of droping infront of you, im just wondering if any1 has seen a fix for this anywhere to make them drop infront of you like normal I should not aswell that it isnt anything to do with anything i have done to the nif file as if i open the vanilla nif and save without changing anything the same issue happenes Any help would be appreciated, thanks
  9. I can get it to work in the creation kit but the light doesnt show up in-game
  10. I made a little houose and i put it in an exterior cell by accident at first and te lighting was perfect just by using the sky but when i moved it into the interior cell i cant work out how to make the lighting like it was on an exterior cell, ive chosen show sky and use sky lighting in the cell menu but that only lightens it a tiny bit, i want lighting like on a bright sunny day but cant work it out, any help would be nice!
  11. Hey does any1 know how to shrink a dragon to 0.25 its normal size without wing problems? I set the dragons height and weight to 25 instead of 100 but when i go in game the dragon is the correct size but the wings and tail are all screwy with the wings underneath the body and what not, any1 know how to stop this happeneing The second tihng i need to work out is i made a town in an exterior cell so the mamory usage is 200% of normal, any1 know how to get better performance without moving to new world space or using crapper textures/graphics? Appreciate any help, thanks
  12. never heard that before but ok, sucks though
  13. Hi guys, im importing items from oblivion such as the madness and amber armors and weapons and a few other things, but im bad a texturing so they will always have the horrible 512 res textures, so im wondering is any1 good at texturing and can do the conversion to good quality HD 2048 res? if anyone can it would be much appreciated
  14. reason why cant use the useinfo option is that the other notes are done by quest trigger when some1 dies, no1 is dying here so there will be no trigger, so i really only need to know how to increment the item number for the container to 1 not 0 temporarily without using a quest trigger or the other way if not by courier is to add the items strigh into the inventory of the player, does any1 know how to do either of these things?
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