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batmanna

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  1. What jet said : this is the best way to avoid microspopic recipes while maintaining them consistent.
  2. No, there are actually alot of short videos and playthrough that showcase recent updates, just search on official skywind yotoobe page . They are doing an impressive work , but it will probably take alot to release.
  3. Nowhere. Right now Skywind is hidden and only developers can test it and download it , on forum I've read they are preventing a beta release, but will take probably alot ( I've read at least 6 months but i could be wrong , it could take more ).
  4. You managed to get working collisions for all those pieces ? If so, consider this kit a HUGE resource usable for alot of purposes, so definitely you shud share that !
  5. Shadowjin is right. You can actually obtain nothing if you try to do something more than duplicate or scale an armor ( I consider an armor anything you have skinned on you, as aesir belt) using only Nifskope. In order to place the star on your belt you'd have to use either blender or 3dsmax. That said it's definitely doable, but as a general rule remember that working with anything your character wears is way more complicate than what you'd expect.
  6. Really prefer the new magic sistem, as it has been previously said, I think that developers sacrificed the possibility to make spells ingame in order to make the CK spell making more flexible, never really liked to have to rely on scripts in Oblivion to make a custom evocation, nor liked the visual results of some spells that never actually let you guess what they actually did. Really the best tip in order to create spells ( don't know if you already did ) is to grab CK and make them this way. I personally liked how last altar tried to allow spellcrafting, but agree that a slide bar and a bit of simplification could have been more than welcome
  7. Go with Elianora's Vetrheim , not only that home is functional and very well designed, but since you said you play elves you'll like his location in grey quarter. Really give it a try, if I'd play elves I'd chose it without any doubt.
  8. Don't know if a similar function exist in blender, but it's used prvent the creation of false additional vertex points while exporting the armor file.
  9. Hello, good news ! I edited previous post because I figured out that the problem is very small! Only issue is the number of vertexes of the female body, all the other parts seems to work well. Apparently the corruption was due only to a casual 3dsMax error, you have done a good job. The number of vertex issue is quite common and not more can be done to fix that other than trying again and again untill you get a matching vertex number ( sometimes even if you smooth the armor 2 vertexes that are very close sometimes are saved either as one or as two different ones, and that is enough to cause problems. Only advice I can give you is to check the numer of vertexes on nifskope.
  10. I checkd armor in Nifskope and 3dsMax, appears that the number of verex af the body is different from the _1 version to the _0 version.
  11. Upload and link armors and I can check what's the matter,considera that even a single vertex number issue can screw everything, as well as order in nifskope
  12. Yep, figured that out and changed the texture, now only need a common normal map.
  13. Hello everyone, I'd ask for help in making a good normal map for a simple texture I am going to use for a little visual overhault on necromancy / undeads. If someone could make a good normal map for this texture credit will be given of course in case the mod will be published. The link is down below, hope someone can help me, thanks in advice http://www.mediafire.com/download/df9me8bpfbfg38f/DeadUnderwear.dds
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