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Roccondil

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    Skyrim

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  1. I think MO2 is also able to download directly from Nexus, using the mod manager button if you set things up correctly. For OP, if you dont want to use a mod manager (not suggested if you are new to modding) you have to go to the files tab of the mod in question and click on the appropriate button (manual download). Once the archive is on your computer, you then extract the files: many are .zip files, some are .7z archives which require 7Zip (open source, free zip file tool) to extract.
  2. Are you saying a nearby chest isnt opening? Or you cant open the dragon corpse inventory itself? (Also dragon corpses cant be dragged in vanilla Skyrim) What mods do you have installed? Which version of Skyrim do you have installed?
  3. I suspect that part of the reason is that Transparent glass werks and bottles bugfix is a Fallout 4 mod, not Skyrim SE/AE mod. And yea, it only replaces meshes, no esp needed.
  4. In universe the DB has been deteriorating as a group. They are at their lowest in centuries. Which is why they are kind of lame. And them being lame is probably the reason they are at their lowest at this time. OOG I've heard that the reason for the flat acting is that Bethesda, when they give the scripts to the VAs, gives them the lines for each character in alphabetical order. This way of handing them the lines to read makes it easier for the devs to sort the lines later, but now the VAs don't know how to properly intone the lines for the scenes because everything's out of context. And overall it's well known amongst long-term fans that TES's story and quest writing has gone downhill from Morrowind and even Oblivion.
  5. It should be in the lower right corner of your screen when you open the inventory. Otherwise, you can find your gold stash in your miscellaneous items section of the inventory. That or the main section. I *think* vanilla goes by "gold", but I could be wrong- in my game "gold" is called "septims" which I think was done by another mod.
  6. That or they should be integrated in the mod page itself that the translations are for, and have a setting you can select that'll show you like a flag if there's a translation for the mod in the search listing. And the search will return "Bikini Armors" whether you search "Bikini Armors", "Bikini Armors [Language]", or some other version of such search terms.
  7. So I have seen a couple HD remastering of the Alduin's Wall texture, but one thing I have not found, amongst all the HD model reworks in the same vein as SMIM, is one that includes a higher-poly Alduin's Wall model in Skyhaven Temple, and I wish that something as highly important to the main questline as the Wall mural wasn't as undetailed as the vanilla game model is. I would totally do it myself but I have not the tools or skill to do so... so here's a plea to those awesome modelers out there!
  8. In response to post #67825676. It could but we're talking about games that cost a maximum of $60 (and Dark0ne is probably trying to get them on sale so it's probably less per key) as opposed to software that is either already open-source/free, or expensive into the hundred or even thousand dollar range.
  9. In response to post #67112626. #67115681, #67124886, #67127016 are all replies on the same post. @LunarDarkness... I just checked the Black&White filepages, and I see a bunch of the mods that have screenshots for them... not sure what's got your panties in a twist...
  10. In response to post #50032012. #50032057 is also a reply to the same post. you specifically sharing just your (mod) data folders? probably not- if I understand this correctly, what's placed in your Skyrim directories are not the actual mod files, which are stored elsewhere. You'd have to share both your Data folders and your mod folders, and hope that the paths to the mod folders are identical on both machines.
  11. For the horn summoning, I believe that a few horse mods for regular Skyrim had that feature. Unfortunately, I dont think any of those mods will be ported until after SKSE64 is released with the ability to handle those mods' needs.
  12. That link would help... if it wasn't filled with programming language and instead told us what it is in plainspeak and how it relates to Skyrim
  13. In response to post #41166720. #41207065, #41223585, #41312795 are all replies on the same post. well, now that there's been a forced password change for older accounts, if any of those were banned accounts, then they are safe because the password does not work for them any more.
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