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thegord

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  1. I'd like a model to apply to the Wanda, which I plan to make into a semiauto chambered in .308 to fill the Lincoln's Repeater niche, but better for running and gunning due to being semiauto. To make it look more "unique" (and for plausbility of being chambered in a larger round size) I was hoping I could get someone to do a few simple changes: lengthen the magazine and magwell forward to just behind the handgrip (or as far forward as it can go without causing clipping issues), and move the ejection port forward a bit to center up with the newly-enlarged mag/magwell. If anyone would be willing to take a few minutes to do this for me I'd love you forever. :) Currently my only choices for a high-caliber semiauto are a few M1 Garands (which I don't think are modeled/textured all that great) or the SR-25 (which is shiny new and breaks immersion for me, plus it has a scope). Feel free to slap it up on the Nexus if you want, or I can do it for ya - hopefully with permission from Drag0n to use his UWWUT Wanda texture, which is boss.
  2. Precisely. I don't quite get the point of all the total-conversion requests either, but it sounds good to at least one person - and somewhere out there, somebody thinks your mod ideas are the dumbest thing ever. Just because you don't agree with something, isn't a valid reason for anyone to censor themselves. ;)
  3. That necessitates carrying around a crapload of paralyze potions (which, at least at this point in the game, aren't easy for me to make or come by) and shooting someone who then simply collapses like a, well, rag doll for three seconds looks pretty goofy anyway. The stagger animation is the general effect I was going for, and it seems to be pretty much perfectly suited to being struck with an arrow. The master marksman perk works, but it'd be much more realistic to have it open to all levels of marksman. If it's possible to recode the knockdown to a disarm or a stagger, that'd be awesome. If not, it's just an idea for a (minor) immersion mod, so no big deal. Just looks kind of goofy to shoot a bandit three times in the face and all he does is keep runnin' towards me ;)
  4. Okay, this one has been buggin' the heck out of me since I noticed it a few minutes ago: How about a stun mod (or something to that effect) for all bows/arrows in the game? It's pretty unrealistic for an NPC to keep on charging the player without so much as a flinch upon being skewered by an arrow. Something like the block recoiling upon being shot would be good - it'd have to be balanced so as not to make the player an unstoppable distance sniper, but I leave that up to anyone who might actually be able to make the mod. All I've been able to find is a couple of "stun for six hours" custom bows.
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