Jump to content

C1P2D3

Members
  • Posts

    19
  • Joined

  • Last visited

Nexus Mods Profile

About C1P2D3

Profile Fields

  • Website URL
    https://www.youtube.com/channel/UCJsKDpytWp7vKW_mkQ8wXSA/videos
  • Country
    Germany
  • Currently Playing
    War Thunder, Red Orchestra, Star Wars Jedi Knight Jedi Acedemy, Star Wars Battlefront (2005)
  • Favourite Game
    Fallout 3

C1P2D3's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. Ok look first of all thank you yes I am aware, second I make Fallout Machinima ok that said I just wanted to have more animations for my machinimas no more no less because the animations of the Fallout 3 DLC´s are extremly good for machinima. Also as I said If you know the channel shoddycast and the Storyteller machinima Lore series they had Fallout 3 animations in FNV completly legally as it seems. I just want to know how they did that thats all. I am not intending to break the rules of this website or even of the copyright laws, I just want more possible ways to make machinima.
  2. as the title said I try to find a way to bring FO3 animations (Mostly the DLC animations) into FNV with the groovatron like the Storyteller series did it. It would be cool if could help me with that, Cheers,
  3. WTF why the hell is this the solution? And second how did you find that out?
  4. Ok f*** it guy´s just DONT download Old Onley is alive mod they cock blocked your sharing and caring mod
  5. So here is the problem I used them in my machinima, there was no problem with them. I could used them as normal NPC´s like Billy Creel. But then like in a Second they wont have Dialogue options anymore. I press E and then Nothing Happend, it just zooms in and out.
  6. oh boy, well this was my opinion to, but Blaaah45 had an other idea but they work just with NPC who had an Dialogue script. Like an normal NPC but not the selfmade NPC´s and that just sucks, but I have an idea how to use this NPC´s.
  7. because it has to be some of these tabs and this is the most confusing part of the geck in my opinion
  8. Yes an LIP file you can´t generate in the Geck well I can explain it you know I have the Obilivion Construction set :D ok so dont use the conversation tab, well I try to make him start the conversation with press E how it is talked about in the Fallout Machinima Mouth moving tutorial (that just sucks) well i am new in this kind of stuff so, did I have to use the detection tab or something else?
  9. Because I have the problem then i use conversation, HELLO or GOODBYE it zoomes and nothing happen. The stanges thing is that nobody has making an tutorial about it. Well it can´t be so hard, to do this.
  10. So ok more problems to deal with, well i want to make an NPC mouth move but without any voice, because I prefer this. My Question is did I have to use just the other tabs? And then how can I make Lip movements without voice acting like in the Machinima Rebirth?
×
×
  • Create New...