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Xgf

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  1. Hi use Private Vertibird https://www.nexusmods.com/fallout4/mods/22450/? or make the same change for your self:
  2. Hi there I am working on a helipad for my mod private vertibird. It works fine, except for one thing: Pathfinding for settlers. The settlers can not enter the platform. What do I have to do. Many thanks for tips
  3. Are you so sure? - SK has renamed all Vanilla Keywords, all Formlists and move. vanilla menu entries. That would not be necessary. - SK does not have support for the String Files it is language dependent and needs to be translated. Again a source of errors I am a script writer (also professionally) and have a lot of experience with the papyrus language I can handle this. But it is an additional workload and also more testing. I have already problems with user they have "SK" loaded. They come to me. from SK helps no one! But yet I do nothing except I insert a a few of new constructible objects.
  4. >>>Actually, At the moment yes ........ but soon no longer. Just imagine .... the system would be of bethesda (it is!!... SK it only expands and restrict it). And bethesda would say: "They don't add any Keywords." and "They don't add any of their own FormIDs" it would go a scream through the community. It would be heard until the end of the solar system :smile: >>>>If a mod developer can provide a good reason for adding a new keyword, it'll be added. Ahha .... it goes exactly about that ....and who determines whether it is a good idea, and how long does it?
  5. yes sorry for my english. it makes it very difficult for me to thematize this, and to show the problems. I hope they understand the sense all good except one >>>because a combined effort is good because they downgrad a dynamic extensible system (for anyone without conflict) to a static. if I agree to SK and deveop a mod based on SK, and I have an idea for an new menuentry, It's not allowed for me to do it! From the SK Homepage: >>>These are modifications that completely rely on the Settlement Keyword system. They follow two rules: >>>- 1. They don't add any Keywords. >>>- 2. They don't add any of their own FormIDs But there is no technical need for this. I have worked for four years with the CK and Papyrus. If you have only the view of FO4edit then there is missing so much. As I said can prove it. It lacks only the CK and 5 lines papyrus code, the rest I have already created. It is not a question of majority. It is a matter of technique. Therefore, to know they, this requires the CK and Papyrus! PS: http://www.creationkit.com/FormList http://www.creationkit.com/FormList_Script The methode exists also in Fallout4 .Fallout4\Data\Scripts\FormList.pex
  6. Settlement Menu System I'm very concerned about the modders freedom. - the menu system is based on formlist (form list are awesome for modding without conflict) - when the CK is available there is a method (AddForm) you can form list dynamically expand. When the CK is available, eeveryone modder can expand the menu, without being in conflict with other mods. I tested all and can prove it at any time! Such as Mod Settlement Keywords creates an artificial restriction and a monopoly. Please help to prevent
  7. Yes have this too. I'm unable to upload my mod files or images Edit: at the second attempt, this message comes A file with that name already exists on the server. Please change the name of your file on the site (note: not the filename, the name in the textfield of the site) but I can not see it
  8. I'm in need of my Dragon-killer Cart my friend!

    When will you be re-releasing it, or do you know of another mod just like it? - if ya don't mind me askin'.

  9. yes I deleted all download options I was accused..... and my mod was pulled into the dirt. Something I do not need! I have now completed the version 1.83. In due time maybe I'll upload the mod again
  10. simple script question. My example: ReferenceAlias Property Follower Auto Actor MyFollower Event OnActivate(Objectreference akActionref) MyFollower = Follower.GetActorRef() **** now I can do anything. But i need the name eg. Lydia of this Character ... how to ask the name via script? EndEvent Thank you for your help ;-)
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