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found... it works
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Vertibird "in-flight clouds" too obscuring: How to alter?
Xgf replied to Khtugg's topic in Fallout 4's Discussion
Hi use Private Vertibird https://www.nexusmods.com/fallout4/mods/22450/? or make the same change for your self: -
Hi there I am working on a helipad for my mod private vertibird. It works fine, except for one thing: Pathfinding for settlers. The settlers can not enter the platform. What do I have to do. Many thanks for tips
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Are you so sure? - SK has renamed all Vanilla Keywords, all Formlists and move. vanilla menu entries. That would not be necessary. - SK does not have support for the String Files it is language dependent and needs to be translated. Again a source of errors I am a script writer (also professionally) and have a lot of experience with the papyrus language I can handle this. But it is an additional workload and also more testing. I have already problems with user they have "SK" loaded. They come to me. from SK helps no one! But yet I do nothing except I insert a a few of new constructible objects.
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>>>Actually, At the moment yes ........ but soon no longer. Just imagine .... the system would be of bethesda (it is!!... SK it only expands and restrict it). And bethesda would say: "They don't add any Keywords." and "They don't add any of their own FormIDs" it would go a scream through the community. It would be heard until the end of the solar system :smile: >>>>If a mod developer can provide a good reason for adding a new keyword, it'll be added. Ahha .... it goes exactly about that ....and who determines whether it is a good idea, and how long does it?
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yes sorry for my english. it makes it very difficult for me to thematize this, and to show the problems. I hope they understand the sense all good except one >>>because a combined effort is good because they downgrad a dynamic extensible system (for anyone without conflict) to a static. if I agree to SK and deveop a mod based on SK, and I have an idea for an new menuentry, It's not allowed for me to do it! From the SK Homepage: >>>These are modifications that completely rely on the Settlement Keyword system. They follow two rules: >>>- 1. They don't add any Keywords. >>>- 2. They don't add any of their own FormIDs But there is no technical need for this. I have worked for four years with the CK and Papyrus. If you have only the view of FO4edit then there is missing so much. As I said can prove it. It lacks only the CK and 5 lines papyrus code, the rest I have already created. It is not a question of majority. It is a matter of technique. Therefore, to know they, this requires the CK and Papyrus! PS: http://www.creationkit.com/FormList http://www.creationkit.com/FormList_Script The methode exists also in Fallout4 .Fallout4\Data\Scripts\FormList.pex
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Settlement Menu System I'm very concerned about the modders freedom. - the menu system is based on formlist (form list are awesome for modding without conflict) - when the CK is available there is a method (AddForm) you can form list dynamically expand. When the CK is available, eeveryone modder can expand the menu, without being in conflict with other mods. I tested all and can prove it at any time! Such as Mod Settlement Keywords creates an artificial restriction and a monopoly. Please help to prevent
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There was an error moving your file in to the proper directory on the
Xgf replied to PaladinHoss's topic in Site Support
Yes have this too. I'm unable to upload my mod files or images Edit: at the second attempt, this message comes A file with that name already exists on the server. Please change the name of your file on the site (note: not the filename, the name in the textfield of the site) but I can not see it -
I'm in need of my Dragon-killer Cart my friend!
When will you be re-releasing it, or do you know of another mod just like it? - if ya don't mind me askin'.
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yes I deleted all download options I was accused..... and my mod was pulled into the dirt. Something I do not need! I have now completed the version 1.83. In due time maybe I'll upload the mod again
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simple script question. My example: ReferenceAlias Property Follower Auto Actor MyFollower Event OnActivate(Objectreference akActionref) MyFollower = Follower.GetActorRef() **** now I can do anything. But i need the name eg. Lydia of this Character ... how to ask the name via script? EndEvent Thank you for your help ;-)