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nyxojaele

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  1. Just as an update on things, I just released the first version of my tool that supports editing -- it's currently limited to the meshes/textures of weapons only, as that was the simplest thing to work with, but now that I have that framework in place, it'll be easier to move forward with other things. You can download it here: https://dl.dropboxusercontent.com/u/38150185/DSMODT/DSMODT_v0.4.zip
  2. Model swapping is on it's way for Dark Souls 1, but it's not here yet. Technically it shouldn't be much of a stretch to get it into Dark Souls 2 afterwards. Proof: http://forums.nexusmods.com/index.php?/topic/1937939-dsmodt-a-dark-souls-modding-tool/
  3. So I've created a utility that allows you to view objects, characters, and maps, for Dark Souls. I see somebody else on these forums has done this as well, but I'd like to point out that he's not the same guy as me~ My project is significantly further along, providing full rendering of 3D mesh data, with 95% accuracy when compared to the original game, including vertex colors, diffuse/bump/bump detail/specular/light textures, havok animations, and map layouts with markers for monster spawn points, light sources, audio sources, particle systems, event triggers, and a variety of other things. It does all of this directly from your installed copy of the game, just like the game does it, and requires no prior extracting or anything on your part. This tool is available here: https://dl.dropboxusercontent.com/s/jp58qdwhycdg872/DSMODT%20v0.2c.zip In my currently unreleased version of the tool, I've been adding support to actually MOD the game. It currently supports modding textures AND meshes (altho meshes are a little limited at the moment) in a very user-friendly way-- simply drag and drop your new files from windows explorer onto the currently rendering object you want to mod. I've posted a proof of concept video of this on youtube: I know enough right now to allow me to add features to expand on mesh customization, replace _ANY_ file in the game (this can go into audio/music, data tables, AI, etc..), and allow customization of map layouts and monster/event/light/etc placement. I'm sure I'll learn more as I poke more into the file formats tho.
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