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Skateboards

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    Final Fantasy XIV: A Realm Reborn

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  1. Definitely looks like a rain issue to me, I had something similar.. though not quite like that It was more that the area I was in in snowy areas had some kind of glowing aura not unlike the light shining down from meridias statue, in a very similar radius to yours, kinda illuminating the ground under me My issue isn't very severe though so I learned to live with it Maybe try installing some rain textures (I like DOWNPOUR by Gamwich), and disable rain in your ENB. Will look much better regardless imo!
  2. Perhaps try starting a new game and see if the powers and hotkeys work. If they do work then it's a save file issue.. In which case your only option might be reloading an older save. You could alternatively try save cleaning tools, there are guides for cleaning saves available on the forums and other places. Maybe your SKSE installation has somehow went kooky, you could try reinstalling SKSE and see if that helps. (AFAIK the functionality to detect key presses is introduced with SKSE, though that doesn't explain the powers problem) Do vanilla powers work? Does mod added magic spells work? Perhaps it's not limited to just powers and hotkeys, are you sure your mods are working at all? Try installing another mod that adds a power and see if a new mod will work. Just for testing purposes you could try Werewolf Mastery, use the console to add the ring to your inventory which will add a power to your list to customise werewolf options. Good luck and let us know how it goes. :)
  3. Just set the ini manually From RealVision ENB nexus page:
  4. Is your game completely up to date?
  5. BodySlide and Outfit Studio by Caliente is a neat tool for adjusting your CBBE body and all compatible outfits on the fly without the need to reinstall anything. It's fairly easy to use, you can give different armours different presets, and more. :thumbsup:
  6. Have you tried reinstalling SKSE?
  7. Messages such as the following (quoted from the Papyrus log in the initial post) only mean that the Game.GetFormFromFile function failed to find the plugin in question - as in, it basically equals "the plugin named X is not currently in the user's load order": The GetFormFromFile function can be used to both fetch a form from a plugin, as well as to check if a plugin exists in load order (when fetching a known form from a plugin, and the function returns None, then it means that the plugin is not loaded, because if it were, the function would have returned the form). However the way Bethesda implemented it, an error is printed in the Papyrus log when the plugin does not exist. For example that quoted error message means that USLEEP_VersionTrackingScript apparently used GetFormFromFile to check if the "Unofficial Skyrim Patch.esp" exists in a user's load order. It does not, so the function (because it works that way) printed an error message in the Papyrus log. This is fine, and is exactly the way it should be. If the user actually did have USKP esp file active and USLEEP installed, there would not have been an error message, but the whole setup would be wrong (USKP and USLEEP are not supposed to be used together), and I assume the function is used by USLEEP to make sure no one tries to use both USKP and USLEEP at the same time. More info on the Game.GetFormFromFile wiki page for that function. And there is also a wiki page with some instructions on how to read the most common Papyrus errors in the log: Papyrus Runtime Errors. This one from AFK Mods might also help: [skyrim] Interpreting Papyrus Log Errors. Generally, though, the Papyrus log is intended for people who write scripts for the game so that they can debug their scripts. Because when a script encounters an error, it will most likely get logged in the Papyrus log (when logging is enabled), so that when nothing happens (the script processing encounters an error, Papyrus stops processing it, nothing happens in-game) the one who wrote the script can open the pause menu, close the game, open the Papyrus log and check which part of the script failed and why. Calling it a "crash log for the game" is misleading, because it is not one. But then again, I might be mistaken - would not be the first time. :tongue: Happy Easter! And enjoy the Spring. :smile: Really informative, thank you! Regardless all I can really suggest beyond this is simple trouble shooting methods. You could try running around on a new game (I suggest turning autosaves off and using 'coc whiterun' in console to test your game, or 'coc qasmoke' to test combat). If you still crash on a new game, export your current load order to a text document using your mod manager, disable half your plugins, load in, see if you still crash. If you DID crash, disable another half of your active plugins and repeat. If you DIDN'T crash, enable half of the plugins that you disabled. Repeat until find the culprit (if there's a culprit). Unfortunately Skyrim is just horrible for stability :P Sometimes things work perfect for me, sometimes I feel cursed. In my current playthrough, if I attempt to use the female voice replacer that I've used for every single one of my previous playthroughs, I CTD during combat. It took me days to figure out that it was the voice pack, it was the last thing I expected. It's mind boggling. :< Best of luck anyways!
  8. Try a full body texture replacer for your female body models, this bug occurs for a few reasons but the main and usual culprit is mismatched textures for female faces and bodies. I use CBBE with my own bodyslide preset, and lots of other 'pretty' mods and never have any mismatched skintone issues. My personal favourite is Women of Skyrim by zzjay, and hopefully it wills solve your problem!
  9. Try adding this line under [Archive] in your Skyrim.ini
  10. If you're not using SKSE, download SKSE Navigate to "Skyrim/Data/SKSE" and if there's no "SKSE.ini" file, create one. Add the following: Get in game and into the wilderness Type 'player.forceav speedmult 1200' into the console, and then 'tcl', then fly around the map at high speed. If you don't crash, congratulations! Your problems should be fixed. If you do crash, try increasing DefaultHeapInitialAllocMB=xxx by increments of 128. If you reach 1024 and you're still crashing the culprit may be something else, you could try ENBoost to stabilise your game at this point too.
  11. Are you using the Sheson's memory patch integrated into SKSE? Navigate to Skyrim/Data/SKSE and add the following to your SKSE.ini You can adjust DefaultHeapInitialAllocMB to be higher or lower in increments of 128 until you stop crashing. Before this fix was applied I couldn't walk from Helgen to Riverwood without crashing. :tongue: Now I very rarely crash.
  12. Seems you're missing plugins. More information is needed, when are you crashing? At start up or during gameplay?
  13. I have a few solutions that might work for your first problem. You might do well to just target the dead khaajit in Riften in the console, move to somewhere discreet and type 'moveto player' into the console. This way the body will be hidden from view but not disabled, and eventually it might solve itself. Alternatively you could try targeting him, assuming he will be a hostile NPC you should move to an interior where he won't be. With the NPC still targeted in the console, try typing 'recycleactor' into the console and then just go back out and see what happens. Best case he'll have been moved back to his original place, and it'll be like he was never killed, assuming his buddies have all respawned by now. You could also try targetting him and using moveto player to move his corpse to you out in the wilderness. I'm not sure if moveto player will work through different cells, if it doesn't you could also try 'placeatme' And if that doesn't work, using his console id which you should have targetted still, type 'tai', then 'player.placeatme xxxxxxx 1' where xxxxxxx is the reference id for the bandit in question. You use tai so that when you spawn the bandit next to you, he won't be hostile. You can then move away and hide somewhere and watch him and re enable ai using the same command, and he should hopefully start his long journey back to where he came from! And after that you should be able to safely disable the corpse in riften. I'm sure using setstage for your second problem will work just fine, 'setstage 021RV01 100' will set your quest progress to having just killed the merchant or bard, I know it feels like cheating but it's fine when the game gives you no choice. :P Good luck, I hope this helps you in some way.
  14. The obvious culprit is seems to be running out of memory. Sheson's memory patch and ENBoost will probably solve it, the memory patch has been built into SKSE now and it's as simple as adding the following lines to your SKSE.ini located at Skyrim/Data/SKSE (if it's not there, make a text document and rename it to SKSE.ini) [Memory]DefaultHeapInitialAllocMB=512ScrapHeapSizeMB=256 The numeric value for DefaultHeapInitialAllocMB varies from rig to rig but 512 is a safe bet imo. Increase by 256 if you're still crashing If that doesn't help try adding ENBoost too. If those don't help, you will need to troubleshoot further. PS: A great stress test for your rig is typing "player.forceav speedmult 1200" into the console, and then using tcl to fly around the map at great speeds. If you crash, whoops! You ran out of memory. After applying the memory patch and enboost you should be able to fly around the map at that speed without any problems at all.
  15. If it's not working you could try installing UFO which raises your follower limit, it should let you continue as normal.
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