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navida1

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About navida1

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    yes i'm currently playin'
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    Homeworld

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  1. Currently, there is a bug in the game that causes Vasco to get stuck in your ship hall ways, or spawn outside on top of your ship. Especially a problem with larger, multi-leveled ship interiors. I did a few tests and it seems like the source of this problem is that other than the Constellation Frontier (the starting ship in the main story), the ship interior spawn markers for Vasco in every other ship is bugged and is never used. When you land on a planet, Vasco is set to spawn in front of the landing bay, in front of the stairs or the ramp. When you are in your ship, Vasco is supposed to spawn besides the landing bay hatch or door inside the ship. But this is currently bugged, and the exterior spawn point coordinates carries over and glitches Vasco upwards through the ship in the same horizontal coordinates he was supposed to be on the ground. Only ship that has a correct interior spawn for Vasco is the Frontier. Only way to prevent Vasco from blocking critical paths (to the cockpit for example) is moving the landing bay on your ship to a place where the ground spawn location does not cross upwards into any important HABs, which can often mess with your whole ship design. Any help regarding fixing this will be much appreciated. Bethesda needs to fix this.
  2. Happy birthday navid and have a good year. :)
  3. Thank you so much..! that solved my problem.! :thumbsup:
  4. Hi as you may know, this command ( getitemhealthpercent() )receives an object reference and returns it's health percentage... it's most notable use is to determine how well a piece of armor or weapon has been tempered... (e.g. a returned amount of 1.6 means legendary quality, while the amount of 1.0 is the base quality) now my question is this: how can i input the items in my inventory as an object reference (persisent ones... like when you use the placeatme() command) for this command? i tried storing the items in a container and use the "onitemadded" event to determine it's base id and object reference id... but the returned object ref is always none while the base id always points to the base object form id (as it should). thanks
  5. عیدت مبارک. :)
  6. Happy Valentine to you, or in Persian tongue, happy Sepandar Mzgan.
  7. have you tried disabling your enb the d3d9.dll mainly
  8. thank you for the quick reply. i have tried reinstall/uninstalling on any condition... following... parted ways... following the recommended uninstall procedure and not following it. i should also say that the UFO mod uses .BSA archive and my tries was with an empty scripts folder... and with any follower mods disabled (i only have 3 follower mods...easy to keep track of). also the thing i really dont understand is why her default outfit keeps respawning upot the removal of it's last piece. hehehe... yeah... i guess.! thank you so much for the help offer... also i can do it myself with your help if it is going to be very time consuming. thanks again.
  9. i now use an attached script to set the default outfit. but anyone knows how to revert the outfit decision back to the NPC base data. also, earlier save is not an option in my case. thanks.
  10. hi everyone... i have decided to uninstall the UFO mod a couple of days ago... used the instruction on the mod page to remove the mod. right now... my whiterun housecarl, lydia (which is also my wife) have a permanent and persistent default steel armor. every time i console remove her default armor, the full set returns upon removing the last piece. it's like there is a script attached to her giving her the full set every time. also the ability to set the default outfit in the NPC base (not through scripts... you know, the normal CK procedure) is lost. i should mention that this problem happens on Lydia only. all of my other followers/companions/hirelings are ok and their default outfit can be set in the CK. any help will be much appreciated... right now i have been working/searching on this for 38 hours straight... :facepalm:
  11. ok... i had the same problem... i fixed it by activating some other stone from the lover's stone... in fact lover's stone causes the same effect as the home cooked meal... so if you have it activated then you don't need the meal... it worked for me... i hope it works for you too.
  12. Happy birthday.
  13. of course you have permission.!

    feel free to upload the mod anywhere you like... you are free on description and screenshots... just include the author's name (me) in the credit and the link back to the mod's nexus page.

    glad you liked the mod.!

  14. iman oono too creation kit ba mooye siah dorost kardam, amma nemidoonam chera ba mooye zard ast.?

    i create it with black hair in creation kit, but in the game it is yellow.i don't know why?

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