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EdmondNoir

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  1. It took me a lot of time and work but I figured out that single bulleted lists do work in a spoiler still but they will on the back end cause the BB code to put a size flag on each line/bullet when you use the bulleted list tool on the mod page which now breaks the spoiler. If you simply go to the BB code of the mod page and then remove the size flags and just leave the bulleted list in there and define size at a high level over the whole mod page it will work. While this isnt hard to do it is work* and will take a hot min. Just make sure you go slow and methodical as you do it. I personally make a backup copy of the original bb code in a notepad ++ doco. This was in a way addressed in posts here and on the big community shout out but not specifically about how bulleted lists are breaking things via inserting flags on every single bullet on every line. Which was the source and cause of my personal issues.
  2. I had this issue on a game with 500 hours on it - when testing my load order on a new game it does not CTD BUT on my eixsting game it gives consistent CTDs. There seemed to be no fix - I cleaned Dawngaurd twice because I saw a post online stating that fixed it for someone else after doing that I still CTD'ed. Then I went into the game coc'ed my way to the CTD location at the start menu - no CTD as usual, then went back to the main menu went into my actual game with 500 hours on it, went into a interior waited 2 days, typed PCB (purge cell buffers) then went outside dismissed all my followers and then ran to angarvuned once I was close I typed Kill all - to make sure there was no enemy hung on a broken AI thread AND THEN the CTD was fixed for me. How I fixed it is kind of a nuclear option it address a lot of things but obviously one of the things was the issue. Its not a broken texture/mesh otherwise there would be no fix it would CTD untill the mesh was removed. Something else is at play but what I did consistently fixes it on the save and I havent experienced it sense. Load order also is not to blame because if it was - I wouldnt have been resolved by doing what I did. I think There is something hung... specially a enemy? and what I did basically removes the bad actor. I would mark this as a solution btw. Keywords: fixed, resolved, angarvund CTD Fixed, resolution,
  3. Just so you guys know its a in game engine limitation. It will never have light unless someone does a code overhaul for grass specifically. Which is possible but would take a lot of time work and expertise.
  4. Issues with game stability will not be from the mods installed unless the mod was bugged to begin with. Rather uninstalling and installing mods frequently and especially scripted mods without cleaning out the scripts once they are removed can corrupt a save and hard bake issues into it. The save is what changes mods do not change and the data read from them remain constant. uninstalling all your mods and re-installing them will have no effect on your game - removing faulty mods and having better mod hygene and starting a new game would be the only way to resovle the issue.
  5. one of two things - you have to many shadows being rendered in that cell becuase you have mods that added to many light sources. or - you have a mesh issue and did not let a lighting mod overwrite the meshes it needed to (if this is the case those dark areas should never light up)
  6. Hey guys, i had this issue a while back and have pin pointed the issue actually. For me, it happened even in new games consistantly after i built up a settlement. now it isnt consistent i dont know what causes it when settlement building so i save before i build but 50% of the time following bilding stuff followers wont follow me into a interior. I think it has something to do with breaking the follower script. followers stop following you by default and wait for you while you build. i cannot pin point a mod my mod list is smaller, but i have 3 mods overlaping with you guys. everyones best friend and homemaker and place everywhere... i dont know that its either of these but hell it could be. SO for a fix for myself. every time i go to build i save just before hand. then when i finish building i test my follower and if they dont follow me i try agian. this somtimes make me have to build in small series. Edit: i just saw its place everywhere!!! this is amazing and makes sense given that i found that it happens when you build things.
  7. thats amazing. but i actually mean how do i set bounty to 0 after getting out of jail.. im asking cuz id like to have a script that runs and does this.... i thought i could use the vanilla script
  8. ohhh i see now... your using Nif scope to open / inspect all the nodes and elements of a NIF, and using that mod to do your 3d modeling of face gen data... ive seen your problem before on forums and stuff when i was learning how to export models and textures to 3ds max or blender (depending on preference). i think your best bet is to ask the mod author of that mod? other wise ill provide 2 links below that go from the front and back end of 3d modeling and putting them back into skyrim after they are created. its all i got i know it wasnt much help and it sounds like you already know this process but ima trying! this goes from a custom model and putting it back in skyrim.. i hope this helps.. its the best i got.. if not disregard. im not sure if its the same process
  9. no one else commented so ill impart what little i know- you can check 3 palces and these places hold MOST things. 1) on the top - character actor values 2) gameplay settings 3) objects menu if you dont know what each of those contain and need further help let me know but id imagine your price might be in there.. maybe....
  10. hello modding community! you guys rock but i need help and will give you my first born if you do lol! im trying to alter the price of inns and carriages.. and omg its impossible to find the table which contains this data so i can alter it! do you know where i can find it? ALSO do you know were the script is that clears your bounty off your head after you go to jail? im planing on reusing it if possible but again i cannot find it anywhere. Id like to make a mod that clears the bounty from your head once you escape from jail to make jail breaks more fun and useable. i can try to do a conditional if statement and script it myself but i honestly dont trust myself to do so. SO if someone can help me find the original script or dare i say it give me a script that will do this god id love you
  11. i honestly think its easier to just modify the face in CK and then control f4 and save. imho... KEEP IN MIND! you have to be in the actor ->actors tab and then search for the character your modifiy the face to
  12. i agree always test on a new independent save, what i do is i clear out all saves store separately or whatever.. and have a specific save with no mods on it that i load and do all my testing on. like the other guy said when you need to go to a specific cell or place you can just tilda your way in using a commmand. :)
  13. In response to post #43769070. #43769565, #43770300 are all replies on the same post. i always download manually and install with nmm after... to many possible issues if you dont always.
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