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Jrr1011

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About Jrr1011

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    Elder Scrolls V: Skyrim - Legendary Edition

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  1. Okay. And how would I go about doing that? I've never made a quest before, and I'm not too familiar with scripting.
  2. I was wondering if it would be possible, that after becoming Thane of Riften in Elder Scrolls V: Skyrim, to add a speech option to the steward of Riften which could allow the release of Threki the Innocent, and another option to release Molgrom Twice-Killed, from the jail. After getting them released, both will be found at the Bee and Barb and walk around the marketplace during certain hours, but can be recruited as followers. I already know how to do the last part, by creating new actors, using the originals as the base actor, but I would make some changes. The bit I need help with is making it so they despawn after they have been released, and a new actor spawns in at the Bee and Barb, and then with adding the speech options to the steward, but only after the player is the Thane of Riften. If anyone can help me, that would be great.
  3. I've never done anything with scripts, so I'm not sure what I need to do with this one. Do I create an item and a power then do something with the OnEquipped script, or what?
  4. Does anyone know if it's possible to use Skyrim's Creation Kit to make it so an equippable item (apparel) can grant a power when equipped, but not when unequipped? If it is possible, how can one do this?
  5. Yeah, I'm not having any luck with the marker. I placed a marker and made so the follower would be close to it, and still they end up as far away as possible.
  6. Might've gone wrong somewhere. Upon loading the cell, I was spawned in the prison cell, not the follower, who was on the other side of the room. I fixed the other NPC's though. They will now attack the player.
  7. Thanks, I'll try that and see if it works. And yes, it was a faction issue. I thought that might be the case, but now two of the 3 enemy NPC's just walk around and won't attack anyone, including the player. Not sure why though.
  8. Having a bit of an issue in CK. I've placed an follower in a prison cell with a locked door. The door requires a key to get in or out, and another NPC has the key. The whole point was to defeat three NPC's to get the key, unlock the door, and get a follower. Well, for some reason, the follower isn't in the cell, but is with the NPC's, fighting them, rendering the prison cell useless. Does anyone know how to make it so they do not interact with the surrounding area or attack enemies while locked in a prison cell, but will interact/attack when following the player?
  9. Try cleaning the file with whatever mod Fallout 4 uses to clean it's files. It might help. I had a similar problem with Skyrim, so perhaps it's a similar fix.
  10. Well, this would be something that prevents everyone being completely naked on every save, just in case someone wanted to play the game normally, but have a naturist save as well (like me, except the naturist version will take a while as I have to use console commands on every non-hostile NPC).
  11. I know, I have the Nordic replacer one. I meant the Ancient Nord and Ancient Falmer. As for Glass, I only found a skimpy version which was part of a glass texture replacer mod, which I got anyway (just, without the skimpy armour).
  12. I thought that a tribal-like faction could be added. It would probably need to be a faction as it would add multiple NPC's, armours, weapons and other items. The faction would be called the Natureborn, and they would be a group of people of all races and species and live somewhat simple lives. They are considered to be one with nature, and thus are incredibly skilled hunters. They will wear very little (probably something similar to the Forsworn armour) when out in the wilds, but at their settlements (sometimes in caves, by the rivers, normally in secluded areas with water and wildlife to hunt) they would be nude. They may also have some kind of markings on their bodies. Anyway, they act as merchants when in their settlements, and you can trade food, drink, jewellery, weapons, miscellaneous items and animal hides with them. The settlements would include a large tents for the families (all NPC's added will probably be adults, so families refers to NPC's who are married, siblings or other relation) and for the chief, with smaller ones for individuals. The Dragonborn may join this faction if they complete the quest line, which would include locating some missing NPC's, finding a specific weapon, several radiant quests, helping out certain NPC's and slaying 3 named giants which have been bothering the Natureborn. Other quests may be included as well. I also think that a unique necklace should be added which will increase health, magicka and stamina by 15 points, sneaking by 5 points, archery and one-handed by 10 points and will add an extra 5 points to the armour rating. A staff shall be added which will fire a random blast of either fire, ice, lightning or air. Weapons like hatchets could be added as well. I may add ideas to this in the near future.
  13. I saw that someone wanted Eldergleam Sanctuary to be turned into a naturist resort or something, and thought it would be a good idea, but not in that location. I think a naturist sanctuary underground might be a better idea as new buildings added above ground often cause errors and crashes (or at least for me), and I think it would be better to have it in a location which isn't necessary for a quest, in case in prevents the quest from being done. Anyway, the mod could include an underground resort where the Dragonborn (and NPC's) can visit and interact with 2 NPC's which would be added through the mod. The 2 NPC's which would be added would run the resort, 1 male and 1 female. 1 would sell drinks and food, while the other stays by the entrance to greet visitors. There will also be a 'locker room' full of safes which you would need a key for (obtainable by purchasing one from the NPC at the front) and you could store your stuff in. The resort will have a pool to swim in, tables and chairs for NPC's (or the player) to relax by the pool, a place to eat (probably with a NPC vendor), bedrooms (approximately 4-6 small rooms to sleep in, and 1 master bedroom for the owners of the resort), 3 bathrooms (2 community bathrooms with toilets, sinks and showers and 1 master bathroom with 1 toilet, 1 sink, a shower and a large bathtub). Of course, other things could be included. Certain things may also grant certain 'powers' (toilets may increase stamina recovery, talking to NPC's may increase Speechcraft more than normal, etc.). I would do this myself, but I have no experience when it comes to creating mods, and this big of a mod should probably be created by someone who is somewhat of an expert. And of course, all NPC's would be nude (depending on which body mesh you use). And the NPC's will be both male and female.
  14. I recently got the bikini armours replacer mod which replaces the vanilla armours with Nisetanka's bikini armours and Haloform's Nordic bikini armour. Honestly, I like some of the designs and thought it would be great to see some more bikini armours, even some which would be classed as light armour. Also, I think some adjustments should be made to the existing bikini armours so that they weigh less than the vanilla armours. Thought that would make sense. Some of the armours I would like to see are: Ebony Orcish Elven (light and regular versions) Glass Ancient Nord (though it's fine the way it is) Bonemold (from Dragonborn) Ancient Falmer (from Dawnguard) Dawnguard (from Dawnguard, duh) Most armours from Immersive Armours And of course, everything should be optional, just in case someone wants Orcish Bikini Armours but not Ebony, or something. Note: When I say Bikini Armours, I don't mean skimpy, I mean lighter armours which cover less but look good. Doesn't mean the breasts or butts would be uncovered.
  15. Seemed to have fixed the problem. I switched to CBBE and use less mods in general. Switched the feminine Argonian and Khajiit mods with the CBBE versions as well. Have also reinstalled a few other mods or replaced them with either versions or the CBBE version. It appears that UNP was the problem or Sexy Natural Body (which I also uninstalled).
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