Jump to content

sheepswirl

Premium Member
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About sheepswirl

Profile Fields

  • Country
    United States

sheepswirl's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. Is there a way to do easy comment tracking on mods you made? The new design makes it harder to see if people commented on mods unless you go to the actual mod or i just don't know where feature is located.
  2. Edit: I had a script i used for learning activate onint that wasn't susposed to be in the mod. I was able to load save games, but my learning script was causing the errors. Deleting it caused the problem to go away.
  3. Working on a mod with some scripting, which I'm really new at, and I can't even get in game to test it. I ran it through FO4edit to get rid of ITMs and check for errors, but even with all the errors and ITMs removed and i still get the problem. If i disable the mod i can start a new game fine, but enabling it just causes that infinite loading screen, I really don't know what i need to provide for help, but I will provide it.
  4. http://i.imgur.com/H60kkgX.png Was trying to make a simple mod using the imperial leather cap, but i've run into problems, invisble textures, bald hair spots, no tangetspace and no modelspace normal errors are driving me mad. I'll probably still be throwing myself at 3ds max and nifscope, but maybe someone else makes this.
×
×
  • Create New...