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Crendagord

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  1. Hello modders! I would like to create a follower with custom skin like this : https://www.nexusmods.com/skyrim/mods/96714 I know how to export face mesh and texture with race menu to import in the CK, but I don't know how to do same for body. I want to work with a custom skin color, let's say blue, then work on Photoshop to add the textures I want How could I do that?
  2. I've found help on other forums. You can download it here as a modder resource
  3. So, the problem seemed to come from the flag "native". Once removed the script was able to compile. But my quest doesn't seem to start I've ticked "Stard Game Enabled" and "Run Once". I even generated a .seq fil with CK and with TES5Edit but I got nothing. Anyone has an idea?
  4. That thing is really a s**t compared to the TESCS especially on W10... If that can help, here is what I have in my SkyrimEditor.ini: [Archive] bInvalidateOlderFiles=1 SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa Take also a look at sLanguage at the top of the file. I'm french and if it is set to english, the CK crashes or refuses to launch
  5. Hello everyone! I know there is plenty of this subject on the forum, but even after many investigations, I'm stuck with a simple script. I would like to create a script modifying outfit for the actor base, instead of modifying a ref in a cell; which is better for NPC such as Aela, Skjor and so on. Here is what I've written so far: Scriptname OutfitReplacer extends Quest ActorBase Property SkyrimNPC Auto Outfit Property NewOutfit Auto Function SetOutfit(Outfit NewOutfit, bool abSleepOutfit = false) native SkyrimNPC.SetOutfit(NewOutfit) EndFunction But when I try to compile I get this error: C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\OutfitReplacer.psc(7,10): no viable alternative at input '.' I don't understand what is wrong in my syntax. I'm used to create functions and macros in Excel but I'm lost with Papyrus script Subsidary question: do I have to create a quest for each NPC I wanna change the outfit or can I put multiple times the same script (with different actor bases) in a single quest?
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