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Freso

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    https://freso.dk/
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    Sweden
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    Fallout 4
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    TES 3-5, FO 3-4, Thief: Dark Project, Dishonored, The Legend of Zelda: Majora�s Mask, Demise: Rise of the Ku�tan, �

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  1. LOOT actually releases both Windows and Linux binaries, and with a recent announcement from Valve I'd expect to see more (pseudo-)"native" gameplay of esp. older BethGS games (that all mostly already run fine under Wine), which could be the start of more Linux-based modded gameplay. Either way, yeah, far most tools are currently Windows only, but several of them run okay-to-perfectly under Wine, but I was just wondering whether there was something I could easily feed into a shell script to automate some tasks.
  2. Does anyone know of a Linux-native tool for extracting and maybe even manipulating BA2 (and/or BSA) archives? At the very least view the list of files contained in it? (I reckon I can probably get B.A.E. to work under Wine, but I'd rather use a native solution if possible.)
  3. Does anyone have experience developing F4SE plugins from/in/under Linux? I'm thinking it should be possible to crosscompile using MinGW, but has anyone actually made such a setup and as such have any pointers or notes?
  4. Does this mean that you never get they "you're thirsty" etc. messages, or that you act on them as soon as you get them?
  5. This thread is the top hit when you search for "DEFAULT: Could not enable form editing on combo box." and it still doesn't have an answer. :/
  6. No plans to make anything NSFW. There is a status screen option for a bikini/underwear tho. What was this, 7 posts prior to yours? Something like thatâ¦
  7. Are you developing this in the open? On GitHub? I don't know Papyrus or Action Script in particular, but I can usually understand the basic flow, so would interesting to take a peek at this. :smile:
  8. Now that I've actually played with it in-game, I must say it's very nice. :thumbsup: One thing though. If I let hudmenu.swf override HUDFramework's, I get this screen in the game: And yes, I picked HUDFramework compatibility everywhere it was an option. The only file conflicting between the two is the hudmenu.swf one. If I let HUDFramework's hudmenu.swf override Vault Girl Mod's, it seems like everything is working as advertised. Lots/most/almost all Vault Boys replaced by Vault Girls. :smile:
  9. So... many... options... :ohdear: :wub: After finally getting through it all, I looked at what other mods I have that it conflicted with (and hadn't asked me about), and Spoiler-free Quest Animations stood out notably. Any chance for compatibility with that? From the mod description: So I'm guessing you already have the animation, it just needs to be copied over to replace the various spoilery quest animations. :smile: Also, Bobblehead_Stand01_g.dds conflicts with BIFF - Bobblehead Improvements Fixes and Furbish, which I find curious as I thought you didn't intend to change the bobblehead stands. Oh, and there's also also a conflict with DEF_INV (Interface/Pipboy_InvPage.swf), but not sure whether this is included with the DEF_UI patch or not. I guess I'll find out shortly. :smile:
  10. Cheers man. I was looking for a mod to do that, but couldn't find it, so I decided I would make one myself. Ah well. :smile:
  11. IIRC/AFAIK, if you have a mod "MyMod.esp" and also a "MyMod.ini", then the settings of "MyMod.ini" will be loaded if "MyMod.esp" is.
  12. In settlements, settlers will continue to harvest food items and junk items (and water purifiers water) until that settlement's workshop contain a given amount of those items (IIRC, for scavenge items it's something like 100+5*settlers). I've tried to look into where this formula and/or the numbers of it are, but I can't seem to find them anywhere digging through the Creation Kit, neither in game settings, other objects, or in scripts. That doesn't mean it is not there though, but I've given up finding it on my own for now. :smile: Does anyone know where (or if!) this/these value(s)/algorithm(s) are located?
  13. Maybe that's because Apachii really doesn't want to have his mod on other sites and thus it likely isn't Apachii who put it there? Use direct messages then. Or maybe Apachii even has an e-mail somewhere in relation to his mod files. No one said you should be contacting them via mod comments. If it was intentional, surely there's no danger in asking Apachii directly. None of us here can tell you for sure, only Apachii can.
  14. Wasn't there a "Voice Actor's Guild" or some such at one point, exactly for helping with such projects?
  15. I'll admit to having used `pcb` myself when I was playing Skyrim. Sure, quitting to desktop will do a better job, but it's also more disruptive than just firing off the `pcb` command in the console every now and again. (I didn't do the whole save-load-save-load-save-… dance though, I just continued playing.) … But I feel this is off-topic for the topic at hand. :smile:
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