Jump to content

bodieinsd

Members
  • Posts

    11
  • Joined

  • Last visited

Nexus Mods Profile

About bodieinsd

Profile Fields

  • Country
    United States
  • Currently Playing
    TTW
  • Favourite Game
    1)FNV 2) Civs 5 3) GTA SA

bodieinsd's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. I have an idea that I think would be advantageous to mod users, without being too much of a burden to the mod creators and uploaders. When posting a new weapon or armor mod, how about including a screenshot of the Pip-boy displaying the new item's stats? It would give the prospective user a pretty good idea if the weapon (or armor) is similar to the vanilla waeapons (or armor) in strength (DAM/DPS for weapons, DT/DR for armor) and an idea of when the weapon would be best used (i.e. the skill and strength requirements). Most mods (esp. weapon and armor mods) include several screenshots to display their work. One more shot (or at least one per added weapon or suit of armor) isn't a lot, but would be very helpful for people to decide if the mod is their 'cup of tea'. It also might be easier (or at least clearer) to the many fine modders who do not speak English very well. I'd love to see this happen with all the fine modders on this site, if for no other reason than to keep from bloating my load order with "God" mods. Just an idea, and I thought I'd share it...
  2. How about making Nuka-Cola or Sunset Sasparilla crate available for purchase , for use as storage on player homes? Or for that matter crate, footlockers. or ammo boxes. Many great homes lack the numerous containers I prefer (like 15 or so) to separate everything by use. As for as I can see, they would simply need to be made able to be picked up and/or be able to be carried through doors. I assume that this is much more difficult that it sounds, or it would already be done. The idea is too simple not to have been thought of before...
  3. Thanks again Grestorn! Will keep my eyes open for solution.
  4. BTW, where and when should I expect an answer to a report? (I had the same issue again, and used your instructions to send the requested file). Thanks again.
  5. Thank you for the reply! MUCH appreciated. I gave up, and re-installed the new update, and it seems to have fixed whatever was the problem - that and deleting a certian plug-in that vortex said was invalid, and not trying to reinstall that one plug-in yet. I will bookmark this page and will use the clear instructions you gave me if anything like this occurs again. Again, thanks! In the top right, click the three dots and then "Send Feedback". Enter a descriptive title and provide pertinent information as your message. To attach the file, navigate to your data folder ("C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\") and look for "vortex.deployment.json". Drag and drop that file into the field that says "Drop files to attach". After that click "Submit Feedback". Thank you for the
  6. I have the same problem. I sent (multiple, 3 I believe) reports thru the pop-up that the error message that vortex generates. I cannot figure out how to send the requested file though. It is happening for every mod. I have the auto deploy activated in vortex when the mod is enabled. This has happened since I re-installed vortex after having to do a computer re-boot. I followed Gopher's video presentation, as I did the first time I installed vortex when I did not have this problem. Any help to fix this would be GREATLY appreciated.
  7. In response to post #63210111. #63212446, #63214811, #63215036, #63215366, #63224841, #63228141, #63232081, #63233426, #63233611, #63233651 are all replies on the same post. re: Requirements to play FNC - I have asked on their Facebook page and was told that if you can run New Vegas, you will have enough to run New California. My setup is NOT a gaming computer and they told me mine should run it with minimal frame-rate slowdowns in only a place or two. In other words (this is NOT a guarantee), you should be fine for FNC.
×
×
  • Create New...