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NovaFinch

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  1. Sorry ahead of time if this is the wrong place but I don't know how else to contact you, but I just have a quick question for you, I was wonder if you can give the person that uploaded your amazing Mjolnir Armor mod to xbox one permission to add the new helmets and armor pieces to it to? Please and thank you, sorry again
  2. Okay, managed to figure it out. I changed the collision layer in nifskope on the mesh (before putting it through elric) from SKYL_STATIC to SKYL_PROJECTILEZONE so now it blocks projectiles and nothing else so NPCs will shoot at the player, unfortunately there doesn't seem to be a way to make it use a custom collision layer so it grenades pass right through it. Thanks for the help anyway.
  3. Hi, I'm trying to create a sort of 'bubble shield' as a place-able or spawn-able object but i'm having a hard time with it, specifically with NPCs simply being unable to see the player character whilst they are inside the bubble shield hence making them just stand around it occasionally throwing a grenade rather than shooting it until it breaks. The way I have it set up is using an Activator with some destruction data for the various stages of health and a sphere model with custom collision. The only ways around it that I can even think of (but don't know how they could be done or even if they are possible) is to either: - Make it so NPCs behave as if there is no collision there and shoot at the player but the projectiles hit the shield or - Make it so the NPCs actively target the shield whenever it is active until it breaks and they then target the player again. Any help would be greatly appreciated, Thanks.
  4. The scope framework doesn't have to be a hard requirement, you can set up the weapons to use the vanilla scopes and also make a a set of custom ones yourself and if people install and use that framework the custom scopes will override the vanilla ones, currently the biggest limitation with the scope framework is that the overlays have to be vector images created in illustrator or flash but they are currently working on trying to get bitmap formats to work.
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