Hi, I'm trying to create a sort of 'bubble shield' as a place-able or spawn-able object but i'm having a hard time with it, specifically with NPCs simply being unable to see the player character whilst they are inside the bubble shield hence making them just stand around it occasionally throwing a grenade rather than shooting it until it breaks. The way I have it set up is using an Activator with some destruction data for the various stages of health and a sphere model with custom collision. The only ways around it that I can even think of (but don't know how they could be done or even if they are possible) is to either: - Make it so NPCs behave as if there is no collision there and shoot at the player but the projectiles hit the shield or - Make it so the NPCs actively target the shield whenever it is active until it breaks and they then target the player again. Any help would be greatly appreciated, Thanks.