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CaptJBrigs

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  1. Apparently this would be possible via PO3 papyrus extender?
  2. So as the title would suggest, I was wondering if it would be possible to create a DLL plugin which would limit the amount of things you can favorite to 8. Allow me to explain why,... My current build is ( as you would have guessed ) inspired by dark souls. So for example The only wat I can use different spell or powers or shouts it to go to a bonfire and favorite the spell/power/shout. I am unable to open tween menu, quick magic or wait ( simple controlmap.txt edit ) So I would like to avoid or limit favorite spamming. Hence the "8" limit, 4 for weapons and 4 for magic. ( or whatever combo you want to have ) IF someone would be kind enough to make this you could probably make 3 versions, like a 6/8/10 limit versions to accommodate different players Thanks for reading
  3. Yes I agree, it will be difficult but worth it,.. the above mentioned mod, hall of beginnings is really fun, but I get a CTD if I stay too long in ghost mode
  4. Hi to anyone reading. So I have an idea for a awesome death alternative and alternate start mod. got the Idea from the mod https://www.nexusmods.com/skyrim/mods/50950/ hall of beginnings. Its a LE mod, but I ported it and works fine, but it's kinda dated. Although the main concept behind this mod is amazing. So firstly Imagine when you start the game you are greeted by a huge giant man. ( Think King Yama ) but just more skyrimy. Here you'll chose your new body ( character creation ) then you'll choose your path ( eg, hunter, bandit, thief, blacksmith,vampire,werewolf, etc ) and get extra levels in said skill tree. Then you'll choose your starting skills ( similar to this mod https://www.nexusmods.com/skyrimspecialedition/mods/25630?tab=posts ) After that you are done and are free to roam the area. Then similar to Realm of Lorkhan there will be intractable objects that grants boons and curses ( all which will be reset upon death ) And here you Also be able to choose guilds/factions to join should you want to. Also like RoL there should be starting gear all over the place. Once you selected all that you want and gathered all your gear. You will be ready to go to the world of the living. You will then talk to the giant man incharge ( aka the king yama of skyrim ) and then be transported to the area that you chose in your path selection. Once your health reaches zero you'll have a few options to revive ( all options should be adjustable in MCM ) 1. Reivive with dragon soul. Full health, stamina and maigicka and maybe a health fortification and strength buff. 2. Revive with soul gems ( lesser soul will revive you but in a very weakened state like low health and stamina and magicka and no regen of any kind until you recover and the stronger the soul gem the less penalties ) Using a black star or black soul gem ( aka a humanoid soul ) will revive you with more buffs than a dragon soul, but the ideal masters will send a hunter/guardian to hunt you down. Not necessarily immediately. If you beat him you are free. 3. With gold ( not in favor of this option but I think it should be there to accommodate all types of players ) 4. Pray to the divines ( really loved this option in hall of beginnings, Could expand on this option with religion mods, like the more you pray to a certain divine the better your chances are of being helped. Or of you haven's selected a divine no one will help you. Maybe have a beam of light shine down on the player and have a similar souls explosion like when absorbing a dragon soul. Now let's say you die, all of the above mentioned failed/not available. Then you have 3 options ( maybe 4 ) 1. Die and go back to the spirit realm ( all boons and curses and diseases will be removed. And you will start in character creation again ( maybe use similar effect like the mirror in eli's breezehome so that the game doesn't think you made a new character ) 2. Wander the world as a ghost ( or wisp ) can't be seen and can't interact with anything or anyone except for doors. ( there could also be ghost powers. Think poltergeists. in that case you'll be able to interact with some things. There could also be a whole mechanic to the ghost part. A series of missions that makes you a stronger ghost. eg. telekinesis, some frost ability and the 3rd point Possession, will get to that now. Just to clarify the stronger-ghost-missions will be during your "alive time". ) So once you are a ghost the Grim Reapers will start to hunt you. first time you die you won't be able to do much but as you become a stronger ghost you will eventually start to fight back. Once you are tired of being a ghost you can talk to certain NPCs at temples or certain necromancers and they will help you return to the spirit realm. Can't help but feel necromancers are gonna have a price to pay? Or if your faith is high enough you could pray to the divine to help you crossover. 3. This option will work hand in hand with with the previous one as you become stronger you will be able to posses npcs with weak minds/wills. Now for the development side of this so as not to touch NPCs already in game this mod could add random NPCs to the world space. Now this mechanic should work similar to the vampires in that theres vampire hunters so there should be exorcist - priests that will hunt you if they become aware of the possession. If the capture and exorcism is successful you will be returned to the spirit realm. 4. Now the 4th options ( if implemented ) will work hand in hand with the Undeath mod https://www.nexusmods.com/skyrimspecialedition/mods/6180 ( and the 2 updated mods undeath immersive and undeath accension ) So if you finished said quest and you became a Lich you will have the option to, instead of turning into a ghost, turn into your Lich form upon death. Now your physical form is destroyed so you'll remain in this form until killed of until you return to the spirit realm. Now should you remain in said form there should be Arch-Reapers hunting you. When you die a tombstone and grave will be left at the place of death with all you belongings ( or how ever you configured it in the MCM ) Also there should be an option to lose skills like in Death is highly overrated. So how should the mod look? Well I'd go with a overall white-ish theme. White marble floors and walls. Giant king in the middle of the room at his desk like in Dragonball https://lh3.googleusercontent.com/proxy/O9__fXC4tJcH0_n-PrUkG6auRgIqTvSpDfyFkZONQ453xO-QvB0SzKmnuMj2q4pl2bQPV-X0wRkQrCEAIxQdUDSfcQiWQuxNBUXzcsoZOY_Jzk8fm0FABFP4h-9lsRjKyLYkJvX_RmMVsMvWljRLyLrH_aNazKGZSIpWsGtZ. Spirits everywhere in the form of ghosts or wisps. Lot of murmuring. Or one can go with the same look as Realm of lorkhan. just a floor with noting all around it. And maybe the same sky as in sovngarde. And maybe have reapers flying around. On that note maybe ask Mihial to create Reaper enemy and arch reaper. Anyway I think that's everything and if anybody could make this mod it would really be awesome. Thanks for reading
  5. So yeah I know it's about 2 years later, but if you read this,.. you my good sir are a genius, thanks a lot And for any possible future readers, plugins.txt for some reason doesn't have those 3 line at all ( if you didn't catch that from the answer ) path: users/'username'/appdata/local/skyrim = plugins.txt
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