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AngryKarakuri

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About AngryKarakuri

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  • Website URL
    http://Discord: AngryKarakuri#2720
  • Discord ID
    AngryKarakuri#2720
  • Country
    Luxembourg
  • Currently Playing
    FFXIV, Nioh 2, Borderlands 3, Cardfight Vanguard DD
  • Favourite Game
    Metal Gear Solid 2: Sons of Liberty

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  1. NexusMods, never gonna give you up, never gonna let you down, never gonna run around and desert you, never gonna make you cry, never gonna say goodbye. Now I see why you wanted us to change our passwords and stuff. Thanks. I'll keep sticking around. :psyduck:
  2. I remember a while ago, when I got back into Fallout 4, I was browsing for mods and I found Valkyr Female Face and Body Texture. While I decided to make more stuff on my own, both things combined brought back my interest of the game. I spent countless hours in-game after being fed up with games at the time for overdoing it. So I only just now found the interview because Pickysaurus told me about it and I wanted to say thank you very much for being part of the community and sharing your good content with us. It really is highly appreciated. Textures play a big role and the more mods you have, the more it piles up and the more personalized your game becomes and the more at ease you get with it in my opinion. I'll say it again on an end note: Thanks for sharing and hopefully you'll stick around some more as well. :)
  3. edit: nevermind, i misread. i thought you didnt get it to work
  4. Hello, have you noticed the Gatling Laser has one keyframe thats completely messed up causing it to make a jump? This hasnt been fixed by Bethesda since launch and i think not enough people are aware of this. Ive checked in Creation Kit and it uses the same animationset as the Minigun for example, only difference being that the Minigun's animation isnt broken. I dont have access to any animating software to make changes, so me and lots of other people would appreciate 5 minutes of your time to perhaps fix it considering i cant do it myself due to no access to tools. Thanks, have a nice day and lets see if i get any replies lol
  5. update: its fixed and working. ive had to call in the following order: reset() stop() start() now when the quest is restarted, the note respawns automatically and all aliases are re-made
  6. Update: i got it working, sort of. Ive done my thing and then ive simply added the note reference alias to the mailbox. Now atleast the note ''respawns'' in it. Now the issue is it shows the same target than it did before. The quest alias its pinpointing to are random boss enemies in various dungeons. So far using .Reset() hasnt cleared the alias when the quest is restarted to actually pinpoint to another enemy. I wonder if theres an option im missing out on.
  7. Hello, thanks for your reply. This is pretty much what ive tried as well but it still doesnt respawn. Im not too worried about the timer since its just a thing i can hammer in there at a later point. The note is created through a quest alias in the quest so i assume it gets spawned on whatever stage makes the quest actually start. No matter how, it seems im stuck. lol I though about adding the note to the container and set the container to just respawn to get a new note after a few in-game days but then the text replacement in the note doesnt work. Thank you, maybe ill figure this out one day. haha
  8. i think theres nothing else you can really do besides sending a private message
  9. Hello, im currently working on a mod that has a quest which spawns a note in a container during the quest. Im kinda stuck so any assistance would be appreciated so i can finally upload this thing. The spawned note uses alias text fill replacement and when you read it, advances the quest. The idea here was to make it so that once you complete the quest, you can actually re-do it with the note respawning in the container after 1 day in-game. Heres the issue though; once the quest is completed, the note just wont respawn. I could just make a normal note and set the container to respawn but i need the alias text replacement in the note. Things ive tried: Playing around with ''Allow repeated stages'', use ''ThisQuest.Reset()'' and ''ThisQuest.Start()'' in the end stage which is set to complete. Also tried setting the next quest to this quest but that didnt budge either. I think im missing something out here. The mod itself works but im only stuck at making the stupid note respawn. lol Would be cool if you helped me out here. Pretty sure its just some checkbox somewhere or a script i dont know of. This isnt very well documented either apparently. -Alex
  10. cant do since having the option disabled sometimes makes you get stuck. an example is entering diamond city speaking to piper and mcdonough
  11. my idea would be creating a sort of a duplicate of the scrounger perk with the value set to 1 which in theory should be 100% chance of refilling your magazine
  12. *cough* i made that its in the fallout 4 overhaul mod ive released. workbenches have crafting items in them fitting their type
  13. hey thats something i could do, but what if you run out of caps? what do you think should happen?
  14. a buddy of mine is working on a mod to make it so that you cant use power armor without a perk hes putting in it. stay tuned on nexusmods' fallout 4 mods
  15. Oh, wow how did i miss out? lol Nier Automata, here i come. Maybe.
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