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IllogicalMoodSwing

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About IllogicalMoodSwing

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    Violent Quiche#6645
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    Australia
  • Favourite Game
    Stardew Valley

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  1. Update: I found the 'fill bowl' event, but it's dependent on a tool and tool action. } if (t is WateringCan && (t as WateringCan).WaterLeft > 0 && this.getTileIndexAt(tileX, tileY, "Buildings") == 1938) this.setMapTileIndex(tileX, tileY, 1939, "Buildings", 0); return false; } This matches the 'empty' and 'full' bowl tile indexes from Farm.tbin. It could be worth exploring whether the 'tool' dependency could be replaced with an object (in this case, a cooked dish) - currently, the 'use' function of a dish can be either 'consume' or 'gift' depending on who/what is clicked, so maybe it can be rewritten for the bowl tile? I'll keep hunting, but I have no idea what I'm doing!
  2. Hello, wonderful modders! I've got some ideas for a mod that might bring a bit more purpose to choosing a pupper or kitter for your farm pet. While I can create some new sprites, I've had a go digging around in the game code and I can't even identify the event for filling the pet bowl :down: So, I've run straight to the forums in case someone wants to assist this newbie (or take over, that would be fine too). Basically, my idea is to create a mod that replaces the 'fill water bowl' action. Affects friendshipThis is pretty critical for increased functionality, otherwise the rest of the ideas are basically cosmeticCould increase hearts when bowl is filled, or lose friendship if forgottenReplacement sprite for full water bowl, will fill with 'food'Replacement object - will not use watering can but another new object spriteA new can sprite, or a recoloured fertiliser box mebbeNew recipePet food: combine eggs + fish + milkI would love to learn how to put this together, but the complexity might exceed my abilities and/or your patience. Wanna help?
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