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12AiN

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    Arma 3

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  1. I have this issue and the workaround doesn't work.
  2. Hi all, going to try this once more. I recently got permission to port Geralt of Rivia voiced follower to SSE, and I did so. However I still feel there is a better voiced follower to be made. My first step is the head. That is what needs the most work. There is a Geralt "helmet" mod that essentially has his Witcher 3 Head. I got permission awhile back from albert8908 to convert the helmet to a head, but obviously one cant just do a mesh swap in nifskope. The "helmet" would need to be converted to a head complete with .tri files. So, my question is, is there a good tutorial or resource guide? I haven't mastered nifskope, but can finagle my way around halfway ok. This looks like it would require Blender, which is fine, I am willing to learn something new, but I cannot find any good guides on how to do this. If anyone at all could point me to some resource or guides, I'd be most grateful.
  3. Ah. So are there any guides I can reference for animating the head mesh?
  4. Ok, folks. I've been beating my head against the wall, first with nifskope, now with the ck. I am creating a new Witcher mod, which for the moment is for personal use, once I get permission from mod authors I may post on Nexus. I downloaded imAarwyn's Geralt Of Rivia Voiced Follower and ran him through SSE Nif Optimizer, got him working in SSE. Then I downloaded TFBO's https://bethesda.net/en/mods/skyrim/mod-detail/3066042. I reworked the mesh so it could be used as a head, at least I think I did. I added skyrim eyes and human mouth. Matched the node structure of imAarwyn's head mesh. Here's where I get lost. When I save my new head nif and replace hers, game crashes on startup. When I open the creation kit, it loads some factory default head, (also it does this without even changing her head. The head I am changing is 00000D62.nif, under meshes\actors\character\facegendata\facegeom\geralt.esp. I also at one point tried to replace the malehead.nif (data\meshes\actors\character\geralt). Didn't work. In creationkit, I edited MaleHeadGeralt and directed it to my new nif. It shows up purple, and is half submerged in the ground. https://image.ibb.co/kRWsAb/GERALT.jpg So, as of now, I am perplexed at why these followers seem to have two seperate heads in two seperate directories, and why if I replace one it shows up weird in the CK, or it crashes my game. I looked for tutorials on this, I assume theres more to it than replacing the model and textures, but couldn't find anything coherent. Anyone that can point me in the right direction?
  5. Anyone think it'd be possible to change Geralt's hairstyle to something closer to Witcher 2 (or 3), as in his half ponytail?
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