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Unpacking the pakchunkX-WindowsNoEditor.pak with UnrealPak.exe
rubyruby0 replied to CuisinePK's topic in Mod Troubleshooting
You can also use the UnrealPak that comes with UE 4.22.3 (4.21.2 uses pak v7, not v8) -
Unpacking the pakchunkX-WindowsNoEditor.pak with UnrealPak.exe
rubyruby0 replied to CuisinePK's topic in Mod Troubleshooting
All the bundle files in the aforementioned directory are written in JSON and can be edited as plain text. -
Open the nif containing the bug you want, right click the branch with the name of the bug (e.g. Bee [12]), then go to Block -> Copy Branch Now open the nif with your bee in the jar, delete the branch "Bee [12]" by right clicking -> Block -> Remove Branch Next select the branch that contained the one you just deleted and right click it, then go to Block -> Paste BranchI won't guarantee this will work though, you may have to copy/paste/remove the branch the NiNode branch is contained in instead, also if its animated there may be still more involved it'd probably be a better idea to copy the jar over into the bug's nif instead, actually trial and error is always key when you don't know squat though! p.s. i wanna catch bugs :) lemme know how you get on