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CasualSpock

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  1. thanks, I didn't know that :happy: I'll try the teleporter...
  2. Do the following .ini entries actually do anything? fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000Can they help with performance?
  3. I haven't reached the Lucky 38 yet, but that looks good, thank you :happy:
  4. Hey guys, I searched around for a good player home and I tried Underground Hideout, Underwater Home and Vault-HQ1. These are all good in their own term, but the performance in there really is NOT GREAT (and Vault-HQ1 is just too big IMO). Is there a good, smaller player home which doesn't have hundreds of items/lights, but still stuff like multiple containers and some room for companions? I already use the Mobile Truck Base, I like it, it's just all crammed in a small space and no room for companions (it's just not a "home").
  5. there's only so much I can do with a LCD laptop display, but maybe it helps in general...
  6. RWL already is at the bottom of the load order. Sunglasses: well, I need to find some^^ Dynavision: I already have THE IMAGINATOR but I'm not really using it, I'll try it with Dynavision. Thanks, maybe that helps :happy: Edit: Sunglasses don't seem to work, but at least Dynavision/Imaginator can reduce it a bit.
  7. (I edited the original post accordingly) I'm not using ENB right now, I wanted to know IF that could help. Anyway I'll read that, thanks :happy:
  8. Hey guys, are there any .ini tweaks or mods that reduce/change this enormous bright surfaces? Or maybe an ENB would help? http://imgur.com/gallery/eLfwW P.S: I'm using RWL
  9. interesting... but I installed the game in German right off the bat. There never was a non-German version on my drive^^ But yeah, I'm happy :happy: Thank you :cool:
  10. yes, the game is set German, but AFAIK there is no difference to an English version besides the language itself (I got the Ultimate Edition). Anyway, I'll try it out... Edit: Hmm, strange. Without the Bashed Patch, it works. But I'm sure I started the game once or twice before I even made the Patch and it didn't work then. So what now? A Merged Patch? Edit 2: I really don't get it. I made a Merged Patch and it still works. hmm... I did a Merged and a Bashed Patch a few days ago and with one of them and with both it didn't work. But now it does :confused:
  11. yeah, with or w/o the .dll, with or w/o the NVAC beta, it doesn't get to the main menu.
  12. Hey guys, my FNV always crashes at startup, before the menu. I went over it with FNVEdit several times, no issues. I'm using MO, and with a new profile without mods and default .ini files it works I did the modding largely along the F&LNV guide I also have NVSE, NVAC, NVSR and the JIP and lutana plugins directly in the data folder so they're always active I start the game over MO --> FNV4GB. I use a d3d9.dll SO, what can I do? My load order is as follows: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP DEU - Basisspiel + Alle DLCs.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm ELECTRO-CITY - CompletedWorkorders.esm FCOMaster.esm Advanced Recon Tech.esm Clean-Deluxe FNV.esm DFB - Random Encounters.esm ELECTRO-CITY - Highways and Byways.esm GRARG.esm WMVM.esm Tweaks and Fixes.esp YUP DEU - NPC Verbesserungen (Basisspiel + Alle DLCs).esp Better Game Performance.esp Clean-Deluxe FNV Merge - All DLC.esp Clean-Deluxe FNV Merge - ILO.esp DarNifiedUINV.esp The Mod Configuration Menu.esp CASM with MCM.esp JIP Improved Recipe Menu.esp The Weapon Mod Menu.esp Centered 3rd Person Camera - Unraised.esp ELECTRO-CITY - Imaginator.esp Advanced Recon Tech.esp Advanced Recon Gear.esp Advanced Recon Gear-Locations Doc Mitchell.esp Advanced Recon Armor.esp Advanced Recon Armor-Easier Stealth.esp FCO - NPC Changes.esp Yuki Merged Mods.esp Roberts_NewVegas.esp Better Burned Man.esp FCO - Roberts Patch.esp DeadMoneyFemaleTuxedo.esp RaestlozFactionArmorEnhancement.esp Gameplay Mods Merged.esp WeaponModsExpanded.esp Distributed Necklaces and Chains.esp Pip-Boy Light - Vanilla.esp 1nivVSLArmors.esp Laurens_Bathroom_poetry.esp WMX-DLCMerged.esp YUP-WMX Patch.esp dD - Enhanced Blood Main NV.esp Ragdolls.esp MojaveExtended60.esp Conelrad 640-1240.esp Improved Sound FX.esp Improved Sound FX - Weapon Sharing Fix.esp Improved Sound FX - GRA.esp Improved Sound FX - WMX - Merged Major DLCs.esp ImmersivePickupSoundsFNV.esp NVDLC04 Allegiance w Duster.esp Primm Reputation Restored.esp ExplosivesImmunityFix.esp HT Unlimited Ammo.esp FP gun follows crosshairs.esp DFB - Random Encounters - Update - MCM.esp DFB - Random Encounters - Dead Money Additions.esp DFB - Random Encounters - Honest Hearts Additions.esp DFB - Random Encounters - Old World Blues Additions.esp OWB-Path Lights - Darker Nights.esp Mail Order Catalogs.esp Mail Order Catalogs WMX.esp wirlwindremover.esp Sprint Mod.esp FNV Realistic Wasteland Lighting - Full.esp FNV Realistic Wasteland Lighting - Darker Nights.esp Bashed Patch, 0.esp
  13. Hey guys, how can I remove/disable the dust whirlwinds? I guess I have to tinker with FXDust*-entries in the data files. Can I just remove the FormID or reference or something? Or can I replace the animation with a "blank"? Any help appreciated :smile: greetings jedi93
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