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SirNewbzAlot

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  1. figured it out, use this tool http://www.nexusmods.com/fallout4/mods/3635/?
  2. I am having this same problem. I have no idea how to make .bgsm even comparing to similar mods I can't get it to work how I want to.
  3. My mod already makes a lot of these changes. http://www.nexusmods.com/fallout4/mods/5406/? Maybe you'll like it. Some changes like your suggested changes to explosive will have to be done after the geck comes out where we can have a script change a mod based on the item base it rolled on, right now we can just change it based on if its a meele weapon or a ranged weapon like in the case of powerful/mighty and vats enhanced.
  4. As long as almost all the features from fallout 3/new vegas are kept in tact and crafting, combat, speech, and questlines work and are fun then the game will be good. If they take away features to simplify the game then it could be good or bad.
  5. I would like to see a lot from fallout 4 or whatever it's called when it does come out. First off I loved every game except tactics in the fallout series and every game in the elder scrolls series since morrowind. Never got a chance to play arena or daggerfall. I want to see a lot of features consolidated from previous games and I will list those features before I list new features. Marriage. Skyrim Investment. Oblivion Skyrim Reputation. Fallout series Crafting. Expanded greatly Hardcore mode. New Vegas Cooking. Skyrim New features: Adoption! Item melt down/ salvage! Drug visual effects! Mappable item hotkeys! FXAA! Construction! 9-5 positions! Inheritance! Leadership roles! Expanded wandering traders! Expanded caravans! Expanded weapon loadout! Global economy! Quest influenced economy! Some fantastic mods in the past have influenced my opinions on what a fallout game should have, including but not limited to; post processing injectors, fallout 3 wanderer's edition, project nevada, a world of pain, mart's mutant mod, and the great economy mods from oblivion back in the day. I would love to see the option to invest in stores, open stores, and invest in various caravan groups or start your own caravan with planned destinations! Encouraging stores to hire more guards, send more caravans to certain parts of the world, or simply expand their stock in the player's desired direction at the cost of caps would be fun for a long while. When dealing with these stores, barter could be checked for certain investment options, and successful caravan trips could increase the economic state of an area either by showing more NPC's just wandering around, changed dialogue, small stall shops similar to in riften or rivet city being opened up, discounts in the affected region, higher stocks of ammunition medicine and gear, or a combination of all of them! I'd like to see a lot more random events that I don't necessarily have to play a part of. I'm thinking the scripted encounter with the two wandering traders running into two groups of legionaries near the legion raid camp in new vegas. This is one of my favorite overworld encounters and I usually find myself rooting for the legion even though they typically get mowed down by the better armed merchants. Even if it's just a network of overworld travel paths for npc mobs that tend to avoid world spawns so they could run into each other in dynamic ways. I want to be able to adopt children, hire homeless people, and tame animals to keep at my house or work at any of the shops i've invested at as guards, criers, cleaners, or engineers! It'd be so cool to have a real impact on the world, cleaning up the streets and helping people out on a long term basis rather than just a single favor being my entire relationship with them. On that note i'd like to be able to do these jobs as well. I feel there are not enough options for pacifist type behavior, there should be more repeated tasks to do around town, at least for small lapses in exploration. Imagine seeing the town clean up, get brighter at night, and see more people wandering about because of your actions. Much more rewarding than the word "Idolized" in a list in your pip boy. It'd be sweet to be able to put up a few camps, or rebuild certain towns once you have finished major faction quest lines. My idea; Siding with the legion allows the player to rebuild nelson as a legion camp to rival cottonwood cove if the competing NCR town is destroyed. Much fun could be had here. I will probably post on this some more later.
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