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[Mod Request] Iris damage scale with player level
Partoutatix replied to Chrisomega123's topic in The Witcher's Mod Ideas
Just use Item Levels Normalized. -
A mod's \modxxx folders go directly into your \Mods folder (so it ends up as TW3\Mods\modxxx). A mod's \dlcxxx folders go directly into your \dlc folder (so it ends up as TW3\dlc\dlcxxx but NEVER TW3\dlc\dlc\dlcxxx). If you can't handle that you should use something like TW3 mod manager. And then you need to run script merger.
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If you're only using those 2 mods you don't even need to merge those bundled xml files, from ghost mode description: Compatibility with specific mods: Preparations - do not merge effects_ep2.xml file. Make sure the one from Ghost Mode has a priority (should be like this by default as modGhostMode is loaded before modPreparations). GM likely already includes the changes preparations makes to those files. Also in order to merge the differences between 2 mod's files KDiff3 needs to compare 3 files, A: the vanilla reference file, B: Mod 1's version of that file, C: Mod 2's version of that file. Your script merger is only comparing 2 files because it can't find the vanilla reference file for that comparison, a bug fixed by the unofficial script merger patch. Next time follow the install instructions first and post issues in the relevant mod's page.
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New Game Plus-Plus?
Partoutatix replied to Aurielius's topic in The Witcher's The Witcher 3: Wild Hunt
Not in vanilla. -
New Game Plus Levels
Partoutatix replied to Aurielius's topic in The Witcher's The Witcher 3: Wild Hunt
No. -
https://forums.nexusmods.com/index.php?showtopic=7127551/&do=findComment&comment=73375583
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It means you didn't follow install instructions and didn't place the mod's folders & files in the right places and/or didn't run script merger + patch to merge conflicting files.
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[MOD REQUEST] nilfgaardian blinders
Partoutatix replied to KeizerKronos's topic in The Witcher's The Witcher 3: Wild Hunt
Wolvenkit, new mod, add file from bundle: \Bundle\dlc\dlc5\data\gameplay\items (and items_plus)\dlc5_items.xml and edit those 2 files. Save, pack and install mod. Now you know how. -
Witcher 3 recording.
Partoutatix replied to Kjmods's topic in The Witcher's The Witcher 3: Wild Hunt
Try OBS Studio first (make sure it runs the encoding on your GPU, NVENC). Your cpu is the weakest part. -
Friendly HUD - Auto hide quest updates
Partoutatix replied to WerBn's topic in The Witcher's The Witcher 3: Wild Hunt
This? https://www.twitch.tv/videos/573937133 . You may have to save/reload. -
Witcher3 playthrough crahing, HELP!
Partoutatix replied to KeizerKronos's topic in The Witcher's The Witcher 3: Wild Hunt
Try mod limit fix. -
Try wolvenkit. You can find the definitions for the base game's craftable bear/lynx/gryphon chest piece items in Bundle\gameplay\items (and items_plus)\def_item_crafting_armor.xml . You can find the definitions for the wolf armor chest piece item in Bundle\dlc\dlc10\gameplay\items (and items_plus) \dlc10_wolf_armor.xml You can find the definitions for the blood and wine grand master bear\lynx\gryphon\wolf armor chest piece item in Bundle\dlc\bob\gameplay\items (and items_plus) \def_item_crafting_armor.xml Replace the equip_template and icon_path values for the ones you want. Do the same for the pants/gloves/boots files.
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Looking for an expert troubleshooter.
Partoutatix replied to wind635's topic in The Witcher's The Witcher 3: Wild Hunt
It's probably better containers. Try removing it, remerging and see if it works.