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Scythe42

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  1. The sources can be downloaded on their site. But no forks allowed. Hence no community work happening here... That is why we do not see even partly ports. Someone started it months ago, got some basics working and put his work on GitHub and removed it after talking to the team... There are enough people with the required reverse engineering skills, but as said no public ports possible, therefore no one is bothering. Also the team said they looking for a March release and did not provide an update until April.. So why put in work for SSE, if they are working on it? People just waited... Only if they officially abandon the project for SSE, people will actual start to fork it - rules or not - you can bet on it. But for now, don't hold your breath to see it. Maybe end of year? But probably never. Time will tell...
  2. Packages and Idle Markers will not work in my scenario as it is fully setup dynamically depending on the presence of the NPC itself and a potential target. Script is attached to the NPCs to set them up and start what they are supposed to be doing. I just having problem to get SetLookAt() and DoCombatSpellApply() to work properly with my NPCs and my custom spell. NPC will just idle or not firing the spell at all and sitting with it equipped there. The thing is I do not seem to have full control over what the NPC does. In my tries so far the NPC just idles with the spell equipped often or doesn't even equip it. Ah well, guess I dig more into it this evening. Just thought someone might have done this before and has a working example.
  3. I thought I try to ask here as search efforts lead nowhere so far: I have some script that randomly spawns NPCs at various locations. I want these NPCs to do some kind of cast at an object. Just a custom spell at an xmarker or another reference as a target. The object's FormID might be different at each location, but I am able to pass is as a parameter to whatever Papyrus functions are involved / or the coordinates where the object is. How do I script this? The NPC is there but I did not really find info how to continue from here to make the NPC do stuff. Only examples I found are examples of pre-scripted stuff at specific locations as a quest with a fragment for individual locations. And that is not what i am looking for as everything is setup dynamically. So I cannot really provide fixed locations. Can anyone point me in the right direction here how to proceed?
  4. That would be a job I actually like to do and put my heart into. A job that is actually about something I like. Sounds pretty much like a dream job given what the site is about. But well I guess I am getting sorted out right away, 'cause somewhat overqualified to put it mildly, which is usually a no go. :(
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