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Sthaagg

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  1. You may need to copy / paste "SkyrimSE.exe" from the steamapps\content\app_489830\depot_489833 folder to your Skyrim SSE folder.
  2. hum, i don't be sure to understand how to do that with a location :/ I will take a look at it !
  3. Hello, It is because lvl 6 is "the base level" without modifier, so NPC who spawns from a point tagged as easy will be under 6. During your test, check if npc template doesn't use PC Mult, this settings totally bypass encounter zone setting and will lead you to wrong conclusion :wink:
  4. Hello, I want to build a compatibility power to one of my mod to add a custom keyword to a cell if needed. I thought to use my mod "It's mine" as a base but i don't know where to search. I found the function AddKeyword but it seems to be only usable of an object not a cell. Someone already try this ? I don't ask for a complete solution (it miss some information for that), i only need that someone point me the way. Have a good day
  5. Sorry I didn't noticed that your question is in SSE section, it is for Oldrim and my guide too, i can't help you :/ Good Luck
  6. I suggest you to use crash fixes mod to diagnose your problem, if you don't know how to install it, you can follow my guide (in my sign), you've got other tips which can help you too.
  7. Hello, I'm stuck with this and i don't understand what i did wrong If someone could point me the way, i will be grateful. I created an object (a soap), and want to make it usable by the player (and trigger a script to play an animation when player use it). After that the soap must be consumed. But the game always tell me that I can't equip it. I don't understand where i make a mistake. I've tested to create a potion instead, it works, i don't manage to play the animation, but the game recognize it wrongly so i'm not satisfied and think it could be a better way. I take a look at bathing in skyrim, because it uses soap (misc item) too but i don't understand how its author managed to do it. I'm a very beginner in modding and papyrus scripting, I've already read and reread the CK's wiki, without success, so if I miss the solution (certainly) could you can explain it a little why you point me to this page or element ? Thank you for reading, Have a good day :)
  8. I finished my mod and i've released it in case someone find it useful. Thank you again :)
  9. Thank you for your answer, i haven't thought to use crosshair keyword :/ I've got the idea to make that because i use mods which require that you pay when you want to use crafting station, it works very well but when crafting station's owner si set incorrectly, PNJs want you to pay to use it too. It is especially unimmersive when it is your home for example. I think it could works for bed or bedroll too, to let you benefit of certain perk when you sleep in your bed (Ordinator have this kind of perk) which doesn't when you play a nomad playthrough. So it is a kind of compatibility power ;).
  10. Hello, First, I'm a very big newbie with creation kit and papyrus. I want to make a simple mod which add a lesser power to the player which permits to change ownership of a crafting station (or other object but it is the first idea). I understood how to make my quest to add the power to the player How to "create" a lesser power which rely to my script but.... I can't understand how to build my script. I think this function is what i want : Function SetActorOwner(ActorBase akActorBase) nativeThis example seems close to what i want to do : ; Set the player as the owner of the sword (other actors will "steal" it) SwordProperty.SetActorOwner(Game.GetPlayer().GetActorBase())But i don't understand how to use it with a targeted object. If someone could give me a hint, i will be very grateful :)
  11. I known two mod which make this : Gradually Restorative Potions- Standalone and Complete Alchemy and Cooking Overhaul They don't change potion's meshes but it does that you want.
  12. Hello, I try to make a compatibility patch to use Auto Unequip Shield to Back by 7StarC with Vilja and Inigo. 4StarC tell me that : I think i have understand what alias is (but i'm not totally sure) ^^ So i have opened the mod with CK. Set the mod as active, select quest "BackShields", click on the quest aliases tab. I've edited first alias (backshieldfollower1), and i add AAEMVilja in unique actor field (Fill type section) I've added BackshieldsFollowerFaction to her too. And i haven't any dialog choice or else. Someone could explain me what i did wrong or just point me the way please ? because i'm totally lost :/ PS: English is not my language, if something is not understandable please tell me, i will try to explain it better. PPS: I know that sort of thing could be achieve with DSR but i want to avoid it for performance reason.
  13. Hi, Did you use tools like ENBOOST, Crash fixes ? It seems that you don't use bashed patch or merged patch, so I suggest you to take a look at my guide. It will certainly helps you to be sure to have configured everything properly. PS: Prepare some aspirins :wink: edit: Typo
  14. Sadly, it is version 1.14 (92Mo) I've got version 1.15 (142Mo), but not the last one (more than 220Mo), i've got it in my language, but now i prefers to play in english to avoid language problem ^^ In last I can still use translated version. Anyways, thanks for the link
  15. That's sad, I have got a translated version of his works, but I remove my original copy few days ago :'( It was a very good mod. I understand why author decide to remove his mod, but, for me, it seems more fair to let some days to archive it if some users want to keep this mod. Anyways, it is works, so it's just sad for us, I wish him to found a new job.
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