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crodo32

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  1. So As it turns out, there was nothing wrong with my mod itself. Which your mod confirmed by reporting my settlements as good (ran before I saw you say hold off). As it turns out it was a load order issue if I drop my mod all the way to last the naming issue goes away. so I now have to identify which mods i use touches those cells. Two of which I already found fallout 4 pre-culling disabler and Boston FPS fix. So at this point I simply need to say thank you for the help and clean up my load order.
  2. 1. No I am using to separate workshop build border objects. One I made into a square and one I made into a rectangle {done in nifskope with vertex manipulation}. Though I used the Square one for both Fairlane hills and Fiddlers green in my other settlement mod and they seam to work fine. 2.I will try this and let you know.
  3. I have created a couple of custom settlements at Mystic Pines and Cambridge Red Rocket. When I activate them they show up at 50 happiness and show up in the pip boy correctly. But within a short time the switch to commonwealth in the pip boy which prevents me from sending anyone to them or using supply lines with them. I also have setup Fairlane hills, Fiddlers Green and a couple of internal settlements at hardware town and Sandy Coves that all worked perfectly, these are in two separate esps one that has the internal settlements and on that has the Fairlane hills and fiddlers green. I have the location in both quests and like I said they show up a 50 happiness and I can recruit to them via the beacon so I am fairly certain they are set up properly in the CK. But they simply will not stay named properly in the pip boy and settlement list for sending people or supply lines. also if I go back prior to activating the settlements they will show up as commonwealth immediately. Now these both span two cells so I don't know if that is my problem I renamed them two cells to Cambridge Red Rocket 01 and 02 and Mystic Pines 01 and 02. I am running Workshop framework and Workshop +. I don't think I have any other mods that affect workshops and as I said my other settlement mods seam to work properly.
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