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alupinu

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  1. A complete 28 part walk through of the Fanglewood Campaign. Created by AhTravesty www.youtube.com/watch Enjoy :cool:
  2. Hey everybody! Here’s my interview on NWN Podcast. For anybody who care to listen. NWN Podcast Fanglewood
  3. *Update* I just up-loaded v1.02 to the Nexus (given up on the Vault). Here’s a list of some of the more obvious things I fixed. · Corrected grammar and spelling errors. · Added content to and revised stores. · Improved some of the final quest rewards. · Added more hidden-searchable items. · Fixed or revised npc’s and other scripts. · Better ghost. Need to thank the following people for helping on making this up-date possible. Tchos, Arkalezth, kamal and sirchet. Maybe awhile before the next update unless something that can’t be ignored is found. So if you’re waiting for the game to be updated to final version, here you go. I am still collecting data, so if anybody finds anything that bugs-um or whatever please send me a pn and let me know. Thank you. www.neverwinter.nexusmods.com/mods/201/
  4. Ok people the game is not that tough if you don’t try to tank your way through it. Yes, some of my encounters are tank destroyers that I admit. Try using a little common sense when dealing with some of the more difficult encounters. Here are some pointers that helped me. · Scout ahead, it really helps to know what you’re getting yourself into before you commit to battle. Also gives you a heads up on what buffs to use. · Invest in range weapons, ever party member should have some form of range weapon. Punishing your enemy while they try to close the gap is always a good way to start a battle. · Choke points, many of my encounters where designed with choke points for the players to take advantage of. It’s always better to fight creatures one at a time then 5-6 at a time. · Whenever possible bring the enemy to you. Not only does this break up their ranks but also gives you the choice of where and when to fight. Choke points! Hint-hint… · Traps! Try painting down a bunch of entangle traps then arm all your party members with range weapons. Need I say more?
  5. Well folks it’s basically done. Here you go, everything I have learned about the nwn2 toolset, plus some sweat, blood and tears. http://www.neverwinter.nexusmods.com/mods/201/ I hope you enjoy it as much as I did building it. Alu
  6. Really Tchos? I heard nexus was 300MB max but that’s second hand information so I’ll check that out. Thanks
  7. *UPDATE* Hey everybody! Good news! Fanglewood may be getting released earlier than expected. Partly because I have run out of beta-players, can’t seem to find anybody else to take the time. But that’s not a big problem, my last beta players seem to be hard pressed to find anything substantial. With the exception of a few mis-uses of the word “there” or “your” everything seemed to be in good shape. Still have a few loose ends to tie up, re-due my credits and clean up my files. Another problem I’m facing is uploading. Fanglewood, fully compressed, is still about 345MB to large for the vault or Nexus. Hopefully I can get a hold of the administration to help me with this problem. I’m thinking if everything goes right and the world leaves me alone, I should have it up and ready for play within about a week. (Fingers crossed) Hope everybody excited. BTW, one last thing is anybody planning to release there mod with-in the next two weeks? If so please send me a pn and we will see if we can work something out so we’re not on top of each other. Thank you!
  8. *UPDATE* Hey everybody just checking in to let you know how Fanglewood is progressing. Well we are rapping up are first round of beta testing. Need to extend a big thank you to Bealzebub and PJ156 for taking some of their valuable time to test my little campaign. Bealzebub finished last night, 7/20, and Pj156 is in the home stretch and should finish in the next day or so. I am pleased to report that Bealzebub was very positive about his play through. Here’s what he had to say… Thanks again Bealzebub, LOL Nice little vote of confidence there after two years of work. Everything has gone surprisingly smooth. Some of the issues are combat and treasure balance as to be expected. My animated traps were proving to be a little tough so it was decided by all involved that they needed on/off switches. Thanks to kevL I was able to install some. Makes for interesting game play now, you can get the monster to chase you threw the trap, turn the trap on and nail his ass. LOL Of course there are the spelling and grammar issues that I’m desperately trying to weed out. MinD took a beating because of less then perfect spelling and grammar, trying to not let that happen again. Yes folks I believe we are looking at a mid to late August release. Not promising anything but that is what I’m shooting for. I’m almost ready to start the second phase of beta testing which means I need more beta players. If you would like to jump on the band wagon and do some beta testing for me. Please don’t be shy, just send me pm and I will make sure to put your on the list for beta testing. Alu
  9. *UPDATE* Hey everybody! Just letting you know that I finally did it, I’ve finished building. Yes I have a working beta version of Fanglewood. I just finished playing my first full length test game and it was for the most part a success. There was no game stoppers but I did have a couple of side quest stoppers. The campaign took me 23 hours to play from start to finish. Minding you that is if you play every quest. I’m thinking that the average player will take around 15-20 hours to play. I did find 124 things to be fixed a large majority of these being cosmetic. Most are simple fixes that should be no problem. I do have one that’s got me stumped and that is how to get an Encounter Trigger to reset via script. I’ll start a separate thread on that problem over in scripts. I will be looking for beta players in the near future. But first I’m going to play test it myself until I get it running as smoothly as possible. I do have a short list of people who promised me in the past that they would be happy to play test so we see how good their memories are. LOL I really don’t want to open up the beta version to the community as a whole. So I’m going to try sending out pm’s to all respected member of our community (Manly people on my friends list.)and see what type of response I get. I like to get a min of 5 play testers if possible but more would be better. If you want to make sure you get on the list of beta players just send me a pm and I’ll make sure you’re on it. Thanks everybody.
  10. Procrastinator huh? I hear you friend, LOL. I’m a little guilty in that area myself. What I do is not worry about when it’s going to be done but just set a time every day when I force myself to put a minimum of 2 hours work in. Usually in the morning while sipping coffee, my mind seems to have the best sense of focus then.
  11. The Sea Witch huh? Sounds cool. I like the idea of undersea adventure certainly don’t have enough of those type mods. You think you’re going to have it done by July? Well if you use all prefabs I guess it’s possible. But will it be HofF quality? I guess will see. I thought I was going to have my project done over a year ago and well that turned out to be a bit of an exaggeration. LOL Sounds like you’re off to a good start, I’ll be watching as this project progresses. Don’t forget to post an occasional screen shot, I’m particularly interested on how your undersea areas turn out. Good luck!
  12. Yes your right Shaun, I probable should cool it with the screenshots. I’m hoping to have a beta up and running by next month sometime and a final release by summer, maybe sooner depending on how many beta players volunteer.
  13. Don't I know it, it took me 6 months to get MinD out of beta. Thanks.
  14. Check out the Fanglewood Campaign at NWN/ NWN2 Mod Talk.
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