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Darnexx

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About Darnexx

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    Germany

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  1. Ohh great post! I was looking for a Tutorial for so long! Now I can finally add that to all the custom Armors haha xD Thank you very much evolvedbullet1
  2. Don't create that one, the Mod Manager does create it's own one if you have the newest Version. It'll create one in Updates called "Patch_ModManagerMerge". That's how I did it. Create a "Mods" Folder, I did that in Origin Gamaes\Dragon Age Inquisition. Then download your Mods and unpack them in there. Start the Mod Manager, load your Mods path and then merge, done.
  3. I had the problem of not showing Mods aswell, then I found this Theard and it works, Mod Manager Path was the issue. In an old Video it showed to create a "Merge" Folder, that was the problem.
  4. Having the same problem... really annoying me. :(
  5. I see this cool idea was never turned into a Armor.
  6. Why make a game if the developers will someday stop updating it? /s These are just my opinion: Because KC: D does not really has a modding support. There are some mods on Nexus, but far away game like Skyrim or FO4 or whatever version of Bethesda game. As how I see modding KC: D is very limited. WH should have opened yet towards modding community. Give an official tool, support, etc... That's the base idea, behind how I see KCD modding "ability". Sadly the Modding Tools will come out like end of next year, from what I know about their "road" to go.
  7. Why make a game if the developers will someday stop updating it? /s Yeah, if they at least tell us, that they stop working on it, so someone else can take over. But no, they just leave it behind and ignore the Community.
  8. Well yes, but then why doing a Mod in first place when they will stop working on them. I don't make Mods and then think like "f it, not updating anymore". I know it's only a hobby and I'm happy when Modders do the work for us, but then leaving it behind..
  9. I'm very sad about the Modders.. why don't they keep their Mods up to date anymore?
  10. Hello, I hope someone can help me out here. I try to make poses with 3D max 2015, can anyone show me a good Tutorial or can tell me step by step how to? I've found some rigs on LoversLab, also tried with importing the Vanilla Skeleton, placing the meshes on it aswell. Worked fine so far, but when I load the hkx ingame with Public Poser, it only gives me a T-Pose. Hope anyone can help me out here.
  11. So, I'm trying since days to change the ugly NPC faces to nicer looking ones. I know how I create Standalone Followers, so I thought it'll be the same. But then I run into an reflecting eye bug. After trying around I found a fix for that, but then I did run into a new one with the eyes. It's always about the eyes. I'm going pretty much crazy. When I merge the Nif from CK with the one from RaceMenu, the problem starts. Is there anything different to do than creating a Follower? PleaseI really need help!!!!
  12. The reason seems to be a missing section/line. I've checked the original Mesh with the finished one. And this one line is gone. This line seems to get lost for some reason during Modding.. :o Mesh with the line Mesh with the missing line
  13. I hope someone can help me, I run into this annoying bug, can't seem to find anything about it.. Looks like a light reflection.. I already tried to switch the Skyrim Shader Typ in NifScope.
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