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About TroiKamikaZetan
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Fallout4 and Black Ops III
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And don't try to generate a mesh that has a BSEffectFX or BSLightingFX material from a particle. when you try to export, 3ds max always get crashed 100 percent!
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- 3ds max
- bgs exporter
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Oh my god... I can't believe I've just exported a particle very well!!! Now, I can create any custom particle such as smoke, muzzle effect, fire, etc!! But Before I do this, I must learn how to manipulate particle in 3ds max because I have no knowledge about it lol What you need to do is to assign a BSEffectFX or BSLightingFX material to the particle that you want to export. Then from Instancing Parameters, change Get Material From: to Icon:. Finally, Give the particle BS Particle Settings modifier. So, That's it! It's very simple to just export it xD
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Somehow I managed how to export and manipulate a light source and NiControllerManager via BGBehaviorGraphData and Gamebryo Animation Manager utility. But I couldn't understand how the particle system works. When I tried to export one of particles from 3ds max, I could export NiParticleSystem but it doesn't work at all. I thought I would be able to export it correctly if I assigned the BSEffectFX material to the particle I created. But when I did it, 3ds max 2013 just got crashed. Trying to manipulate a particle with nifskope is pain in the ass. So I really want to figure it out. Could someone help me out? Thanks!
- 2 replies
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- 3ds max
- bgs exporter
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