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http://www.theassimilationlab.com/forums/topic/4844-creating-patches-with-the-construction-set-extender/ Fairly simple guide for you. You can create a patch that is dependent on both .esp's http://tesalliance.org/forums/index.php?/tutorials/article/28-oblivion-creating-compatibility-patches/ This one by Arthmoor also contains useful information, including a method of making the vanilla construction set accept two files as master to your new plugin. There's more than one way to skin a cat, but I'd do it with the CSE because it's the least hack-y
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This is an old, abandoned mod. But it's possible you may like it enough to run with it, or a modder here will see it and implement some of its features. https://www.nexusmods.com/oblivion/mods/31918
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Attributes>100 affecting damage mod request
Zovoct replied to DropOfNicotine's topic in Oblivion's Mod Ideas
Look for JRoush's AV Uncapper mod and the accompanying AV Uncapper Settings Fixed mod. This implements new calculations to account for stats over 100, all the way to 255 (after this the value rolls over to 0) -
I have taken GBRPlusss main menu randomizer script and tried to expand it so it can randomize more than 6 menus, provided they're named correctly, with OBSE's FileExists function. It's boolean, so you'd think it would be easy to just increment a counter in a loop. This is the first script I've tried to modify, so it could be a glaringly obvious screwup. So why won't it write the values to ini, and why wont it print any messages anywhere? Edit: D'oh! I put the counter/iterator's let statement in the beginning of the loop when it should be outside. :psyduck: scn zzZovoctRNDMenu string_var type string_var file short loopen short filecount short randmen short iterator Begin MenuMode 1044 let loopen :=1 DebugPrint loopen while loopen==1 let iterator := 1 if FileExists "Video\Map loop%g.bik" iterator == 1 let iterator := iterator + 1 else set loopen to 0 break endif loop set loopen to 0 let filecount := iterator set randmen to rand 1 filecount Message "Results of filecount and randmen: %g , %g" filecount randmen 20 set type to sv_construct "SMainMenuMovie:General" set file to sv_construct "Map loop%g.bik" randmen SetStringINISetting "%z|%z" type file set type to sv_construct "SMainMenuMovieIntro:General" set file to sv_construct "Oblivion iv logo%g.bik" randmen SetStringINISetting "%z|%z" type file set type to sv_construct "SMainMenuMusic:General" if FileExists "Special\TES4Title%g.mp3" randmen set file to sv_construct "TES4Title%g.mp3" randmen else set file to sv_construct "TES4Title.mp3" endif SetStringINISetting "%z|%z" type file con_SaveINI End ;<CSEBlock> ;<CSECaretPos> 302 </CSECaretPos> ;</CSEBlock>