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dietbob196045

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About dietbob196045

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  1. Howdy Daniel and I are working on several projects and we are always looking for others to join us. Current Project and what we are looking for Ebonheart Museum of Art What it is: A Museum of Art consists of Paintings, Drawings, Busts, and Statues to use in decorating your player home. The Art work on display are all activators, activating them will provide a short message regarding the character in the portrait. All the Art is available for purchase from the Museum Curator additionally the Curator will also sell art supplies and books on art. What we currently need: someone who can research the information about the characters in the paintings, the info can be taken from fandom or UESP, UESP is preffered. Additionally find and take text from on-line regarding the books eg: book on the history of art, or how to use of chalks in art. etc. simple scripting ability would help If your interested come visit us on Discord https://discord.gg/Nt6Gb8wf Enjoy Dietbob
  2. Thanks for your response, but I got it to work with the help of Cyrano Enjoy Dietbob
  3. This script is by Nikki Is there a way to modify this script so that the rotation is only 180 deg and then stops or does anyone know of a script that does what I am looking for Begin rotate if ( menumode == 1 ) return endif ;spin around if ( OnActivate == 0 ) Rotate Z 90 ; Rotate " this is the Axis" "this is the speed" return endif End rotate Enjoy Dietbob
  4. Howdy The Wanderer and I are still looking for Modders who wish to join our ongoing Group Projects and Individual Projects We are also looking for testers. All levels of experience are welcome to Join The Mirador Castle Project is on Discord here: https://discord.gg/F8Bk7sDs You can also find the Mod on Nexus here: https://www.nexusmods.com/morrowind/mods/51342 My Discord Projects are here: https://discord.gg/huJbZXwV I currently have 4 projects in work I hope you can join us Thank you Enjoy Dietbob
  5. for #5 and #6, check out the latest on nexus mods I have stuff for #8 but I have not completed it.
  6. 62 next month and enjoying life !!
  7. Yes, I would have to agree, but it's all good I continue on my adventure Enjoy Dietbob
  8. I had a brain movement (rare in my old age) Thought I'd see if anyone might be interested in a project idea Call it: Sands of Time ( or some other suggestion) Overview A multipart Mod where the player will find an object (Hour Glass or some other time piece) and be sent back in time to take part in one of the history's Battles. A re-creation of said war but on a smaller scale Such as the Slave rebellion and the Nordic-Falmer War. If this sounds like something interesting and you want to take part in it please let me know I can be reached here on Nexus or here: https://forum.sovngarde.se/realm/index.php?sid=1fe5b2b0b5325589c396170876aff880 or here: http://www.fliggerty.com/phpBB3/portal.php Thanks Enjoy Dietbob
  9. LGNPC's is still in work here is the latest post on GHF from Cyrano http://www.fliggerty.com/phpBB3/viewtopic.php?f=22&t=7056 http://www.fliggerty.com/phpBB3/viewtopic.php?f=22&t=7070&p=103187#p103187 Enjoy Dietbob
  10. RM - It would absolutely not be lore friendly, however it would be a fitting tribute to our great community of modders. No takers thus far, someday maybe :) Enjoy Dietbob
  11. thank you Sir I knew someone would remind me of things I know and forget to do....old age I looked at my previously written scripts and they are all checked as required.. I failed to do it in this case (Homer Moment) DOUH Enjoy Dietbob
  12. Script issues again Expression error : can not find reference object ( xxxxxxxx ) in script ( xxxxxxxx ) The only time I get this error is when using the Ghost Gate Script This is a Mod I am working on: I have nothing selected other then Morrowind, Tribunal and Bloodmoon #1 I add the Activator to the CS and place it #2 I add the Object (which is going to move) to the CS and place it Using the Ghost Gate switch script as a reference #3 I write the same script as the vanilla version adjusting the object ID accordingly, and attach that script to the activator Save it, all good ! go in game to test it, new game or saved game makes no difference I get the expression error ANYONE know why this would happen Thanks Enjoy Dietbob
  13. Thanks for the suggestion Changing it did not work, so far nothings worked I have even tried a switch activator that I know works elsewhere I need to look at it another way Enjoy Dietbob
  14. Howdy Writing (cough) a script simply to make a activator move on its y axis if the player has a specific item in inventory and though I have no errors in the CS or in game, it doesn't work it's probably all wrong but either way hoping someone can get me on the correct path Thanks Enjoy Dietbob
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