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evrymetul

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  1. I put a space after the affected words and it seemed to fix it.
  2. For some reason, several words (CLUTTER and SOUL GEMS) in the MCM are in all caps and one word is lowercase (gold) even though they aren't that way in the script. Any ideas why this might be? https://imgur.com/a/ZTVmaKv
  3. This is a question for either versions of Skyrim. Is there a soft limit on the amount of AI packages an npc can have before the game blows up, and I'm not talking about the ram limit for Oldrim, just plain engine limitations. Say for instance, every npc in the game gets a different package for every hour of the day. Can the game actually load that many packages? How about a different package for every hour of the day of every day of the year?
  4. The ai package I made called "WWWanderlust" is causing instability and crashes, but I'm not sure why and I can't replicate it myself without spending hours into a playthrough. If anyone here is experienced with ai packages, can you please check if there is anything wrong with how it was made or if it is too complex or taxing for Skyrim's engine to handle? The mod in question is https://www.nexusmods.com/skyrimspecialedition/mods/14616?tab=files. Thanks.
  5. I couldn't compile the script with pAmmo.SetValueInt(pfAmmo) instead of pAmmo.SetValue(pfAmmo).
  6. Thanks, the main functionality is working now, although aesthetically, when I open up the MCM, the slider displays "NAN" below the header and only turns into a number after using the slider, but turns back into "NAN" after exiting and entering the menu.
  7. I finally got a script that compiled and seems to work, but it doesn't seem to affect the global variables. Is there anything that I'm missing and/or I could improve with?
  8. I installed the SDK, still nothing. I finally found the built in compiler in the Creation Kit and got a bunch of errors.
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