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TheNukaDude

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About TheNukaDude

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    Canada
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    76, Project Zomboid
  • Favourite Game
    Fallout 2

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  1. Ok... thanks for the very fast response. Guess I'll remove it then.
  2. Does this work the same as it does in FO4? iNumHWThreads=4 I've added it to my ini but I really don't see much difference.
  3. Could someone please port this mod ---> More Interesting Loot for Skyrim over to SSE? You would need to use the More Interesting Loot for Skyrim v1_04b file, as everything above that uses MCM. But if you can use a later version, ie... v5.7 and remove the need for MCM, that would be cool too. I've tried to do it myself via a s*** load of interweb tutorials, but I just can't seem to get it working. Even if you do it privately for my personal use, I'd be eternally grateful. If you can/will, please PM me. If not... well hopefully the original author will port it (though there is nothing stating he/she will). Thanks
  4. I've actually been using the original AFT v1.66 and so far so good. There are a few things that do not work, ie... some of the dances, but other than that, it does work. Please note: I haven't tested everything, so I'm only posting what options I've tried to use.
  5. Why use an .esp when the console works without adding to your LO. Click on Workshop while in the console, then use command: setav 349 3675555555.00setav 34B 3675555555.00getav 349getav 34B Hit enter after each command you enter. ::EDIT:: If you play on survival, you will need a mod to enable the console though.
  6. It is: Water Power Food and Defense Upgrades Crafting - Home 7/24/2016 03:57:35 5/27/2016 14:12:09 12690 3.0 / 3.0 Draco856 Though it doesn't add new items, just edits existing. Sorry if I got your hopes up.
  7. Okay... I just started another new game, again... so once I get a base set up, I'll see what other mod adds them. I'm almost 100% sure it is Homemaker though.
  8. That's what you were looking for? I know I have another mod that adds them as well, just smaller, but I can't remember exactly which one.
  9. Northland Diggers has a large Mutfruit tree. At least I'm quite sure it's within that mod. The trees are much larger that normal ones I've seen in most building mods.
  10. You could try this mod: Silence by GamerPoets It can remove a lot the the annoying sounds in FO4.
  11. Any modders out there willing to take on/make Parsons State into a working settlement? Lots of flat land, water, trees, etc... etc... Just basically add a workshop in the maintenance shed (the building with the tractor in it), remove the tractor and pile of debris and place a workshop against the wall directly behind where the tractor is now. Make the boundaries from the overpass to the east, part of the lake to the south and the road that goes west to north, just behind the brick fence and then back to the overpass. And please make it fully navmeshed of course (;
  12. I'm not too sure if this should be posted here but it is kind of a technical question. Is there an "actual working" cell reset patch? It seems that Bethsoft screwed things again with the latest update. Thanks
  13. Hi; I personally use this Power Conduits and Pylons Overhaul. No unsightly wiring.
  14. I'm not too sure if this should be here but I'll post it anyway. I haven't played FO4 in quite some time and I kinda remember that there was a mod that would remove the underlay? that is show behind text in game. Basically, what I'm looking for is something to remove the area (shadow?) that I have marked inside the red. I thought it was DEF_UI that did it but I was mistaken. Any help would be gratefully appreciated.
  15. I did look and try that mod but went with UFO instead. Thanks anyway.
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