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Aisis

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    ESO, Skyrim, Subnautica
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    Arx Fatalis, Thief 1-3, Baldur's Gate I & II, Half-Life, Penumbra, Machinarium, TES series, Subnautica

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  1. Good luck people and enjoy if you win! :)
  2. A game that has shown us what medieval world should look like and that rpgs can be (as much as possible) historically accurate and still be engaging. Haven't played this gem yet, since I'm not sure my current system can run it well, but would love to get the chance. Kudos to Warhorse for making their dream of a game come true and for all the support/interaction they provide their player community. Hope they keep on doing what they do, it's awesome!
  3. Hey its me i just wondered

    if u know any cool mods =D becuse im new and i dont realy know some good mods

  4. Hi, I am a noob in Blender and NifScope, but manage to do some simpler stuff (static objects, clutter, furniture). Right now I have hit a snag. I need to create a multi-material collision for one of my beds. The original collision of the beds really can't do, since the shape is quite different. It's all nice and good as long as I have just one material for the collision, like the wooden parts, I just don't see a way how to make also a cloth part of the collision to work. I always end up with a collision that is either wood or cloth, but not both at the same time. :wallbash: I heard there is a way to do this in NifScope too, if you have two separate collisions exported (the wood part one and the cloth part one) and then be able to somehow put both of them in one mesh by creating another NiNode and add the collision there. I tried to do that and failed. It looks all good in NifScope and the CS - once in game the secon collision just isn't there. Does someone know how to do this? Either in Blender or NifScope is fine, just please bear in mind that my skills with both are in their diapers. :sweat: If you know how to solve this or about a tutorial you could point me to, then I'd be very grateful to you.
  5. That should be a problem of the NIF file names and placement. It has nothing to do with the name or ID in the CS, the actual files are the problem. Try to move the NIF files to a different location in the meshes folder, or rename the NIF files to something shorter. Something like: BH_New_Hair_Breton_01.NIF to BHhairBr_01.NIF I hope this helps to solve the problem.
  6. I need some help with ESM dependency. I'm working on some mods right now. The problem is, that the master file they are depending on has been updated to a never version and I need to make the plug-ins independent on the previous version. Or to say it simpler, is there a program out there that manages to remove the ESM dependency from plug-ins? Something like TES4Gecko for Oblivion? I'd be very grateful for any advices, otherwise all the work I have done (and all the hours spend on it) will be in the gutter. :(
  7. Awww, come on people... why would it hurt? I have simply stolen them all! And that`s what I like, both in one - dragons and stealing (gameplay only, don`t imagine things :rolleyes: ). I`m sure you know which guild I`m in :whistling:
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