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SjoertJansen

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About SjoertJansen

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    Netherlands
  • Currently Playing
    Skyrim, The Last Of Us
  • Favourite Game
    Morrowind, Skyrim

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  1. In response to post #43549550. #43551830, #43561140, #43562455, #43562595, #43562715, #43562720, #43564730 are all replies on the same post. +1 I fully agree I think the Nexus can make good use of well done tutorials on modding. And lol @SparrowPrince
  2. In response to post #39467495. #39507160, #39508060, #39508150, #39509035, #39511705, #39513590, #39513965, #39514025, #39514065, #39514440, #39515975, #39523015 are all replies on the same post. Hey man, apologies for reading your comment so late. Very eloquently written and very true. It's a nice piece that goes to the core of it without the, quite frankly, brainless flame throwing that is and has been going on in this comment section. I form strong opinions on these topics, as you know, but I generally keep quiet until the raving madness has subdued a little, because when I start I tend to ramble on for a long time. For some reason people tend to lower themselves to a standard that goes below that of the "hustlers" discussed... It always puzzles me... This community exists thanks to the creativity of many mod authors, but as I said before, the majority is a user, not creator, their role in this community is often underestimated. Still, one cannot deny that an ever growing fraction of the user base feels entitled beyond their, sometimes legal, rights. It is hard to stop or prevent the theft of mods, even with active moderation in place it will be hard to tame, we shall see. Whatever will become of console modding or modding in general, whether we think it good or bad...Or both. Change has come, and will continue. We can fight it, and gain nothing and loose a lot... Or we can adept and make our best efforts to turn it into something positive. The outcry of mad mobs may have delayed the inevitable coming of paid mods (thankfully), but we sure did pay a price ;), as always. This battle is no different... -Joe
  3. In response to post #36106690. #36107690, #36108150, #36108295, #36108475, #36108975, #36109705, #36110735, #36110965, #36111135, #36111430 are all replies on the same post. Hi Michael, I finally found your response ;). And yes I agree. Though I am not a great fan of the fallout series, modding it would be the thing I'm interested in. But the only mods I will create is for any series or work you want to do if you ever pick up the game again, this community has changed, not sure why, not sure what exactly has changed. Not sure it is truly relevant. Anxiously awaiting the next elder scrolls. Though, I do fear some truth may lie in some of the responses given. I'm not entirely convinced the way we did modding, freely, will be something we can continue to do for this or future Bethesda games. Time will tell. Joe
  4. In response to post #31815380. #31841755, #31849450, #31850240, #31862285, #31878075, #31878370, #32023345 are all replies on the same post. @UhuruNUru Who are you replying to? I agree with most you say on opinion and how for some, modding is more important than the game. But you mod the sandbox that comes with the game. I personally, as others probably do as well, would use those interchangeably. And hence, even though I never finished Oblivion or Fallout 3 either, and only partially finished Skyrim (if doing the main quest is finishing the game....) I still "play" it, to mod it. Not every modder is the same. I tend to mod for a long time, or create mods, usually for my own. And then go through a phase of actually playing again. I regret the fact that TW3 as a sandbox, is not easy to mod. If it was, I'd probably buy the DLC and actually play at least part of it. As it stands now, I probably never launch it up again. That is a real shame! I generally dislike cut-scene games, but I actually liked this one. I've seen the "movie" (the cut-scenes), and that's it really. Doing it over and changing your choices would remove the whole game wonder for me, I have to force myself down a route I wouldn't go. It also would ruin the "film" aspect of the game. Who wants to re-watch an awesome movie, just to find out all the plots changed? A different ending? But obiously as you rightfully note, this is an opinion, not a factual thing. There will be many others like yourself who have a totally different opinion.
  5. In response to post #31815380. #31841755, #31849450, #31850240, #31862285 are all replies on the same post. @LuckyStars22 What?! Who's slapping Witcher 3? Some perfectly valid statements are made here, and I think everyone agrees TW3 is a great game?.... It is sad however, that the tools available to mod the game are not easy to understand and use, and that is putting it mildly. This does in fact mean, to a certain subset of players, that the life span of a game becomes shorter (This counts especially for Bethesda game fans, who are the primary Nexus users). Also, there are some seriously fundamental differences between FO4 or Bethesda games in general and TW3. In no way does that make either of them bad, but you cannot state that fans of one should be fans of the other. TW3 is primarily story focussed (and an excellent one at that), has a voiced pre-made protagonist that has an already established back-story. Being so heavy on story, it is riddled with cut-scenes, it basically is an excellent movie cut in pieces with good gameplay in-between. There isn't the same amount of I go and kill everyone freedom you get in Bethesda games, nor can you go first person. Depending on what type of player you are, these pre-moulded and cut-scene riddled games may not be for everyone, and vice versa. Bethesda always lacked a seriously good story, apart from perhaps Morrowind. Again, both great games, but you can't say one is better because you happen to like it more. They may both be single player RPG's, that doesn't mean they are equal.
  6. In response to post #31618445. #31618745, #31619155, #31620605 are all replies on the same post. Just to add. Obviously you should never have the same password/email combination on other websites. Especially after the PS network/Facebook security issues, previous Nexus breach etc etc. everyone should have at least addressed that. Comon sense really. So having your email doesn't do anything. And even if you have the same combination elsewhere, they somehow need to know where.... They have no use of a password/email combination, unless they can use it for spamming/malware spreading such as this website, or stealing financial information. For most of these they require access to your personal email. Most websites also inform you if your password was changed. Something lacking on this website though...
  7. In response to post #31618445. #31618745, #31619155 are all replies on the same post. Fair point. But, what is the use of having someone's email address if you do no have the password.. It would basically mean you can't use email any-more?. Unless there is a continued breach on Nexus AND on your email client at the same time, why would it matter. Lets postulate there already is a breach, they know your current password, so they could change both email and password whenever they wish (you don't need your email for that). There would be no difference. Only if the password for your email is the same or really crappy.
  8. In response to post #31618445. The email to activate the account will be send to the new email address. But I can understand what you mean, but I wouldn't fear. I don't see how that would be a problem unless you use the same password for email and this website? You could change your password first, no emails will be sent (If you used the same for both email and nexus, change both! ) . Unless you have a keylogger on your system, or someone listening in on your internet traffic, it should be completely safe. Safer, for sure, than having someone else's email, or as the strange email would suggest, someone else with your current password. Joe
  9. In response to post #31617625. So, change it? You can easily change it, you just have to re-activate the account... Seeing as you posted, you must still have the correct password to do the change.
  10. Thanks for the notification. Much appreciated. Don't worry about people over-reacting. People that respond so heavily towards a "possible" data breach is close to paranoia, they should not use the internet. Getting hacked is pretty much inevitable if true professionals try to get in. You just need to factor it in. Sites/networks with over a 100 times the funding get hacked. Any internet user should know to not use the same password more than once, don't disable UAC and actually read. It is astonishing how often people blame all sorts whilst lacking the capacity to put in the effort to read or take care of their own security. Instead they expect a Free independent website to provide infallible security for them... You'd think people are spoiled these days.
  11. In response to post #29905930. #29907915 is also a reply to the same post. Agreed! Well said. I hope they can keep the atmosphere and feeling the site's retro style brings. I would miss it terribly if it's character would be lost.
  12. Welcome SirSalami. Best of luck. Great to see they finally filled the position! Joe
  13. In response to post #28813029. It's been in alpha for 8 months and tested by 40.000 people. The core functionality was fine on their end. I agree that it is better to have released it separately, or install it alongside the older version, and just click move over whenever the user felt ready, not sort of force them to install the new version over the old one, they then had to re-install the old version if they hit cancel. Yet 90% of people seemed to have missed that as well...Reading... Can be a pain I guess. They could also have it make a complete backup of the game folder and install order etc. Waiting until the core processes were functioning is exactly what they did?... It just turned out that too few of those 40.000 tested a scenario found on the wrecked games listed here. What I fail to understand though, is that apparently no-one backs up their stuff before agreeing on an update of a beta program. A function I feel should be implemented into the tool. Perhaps still should for any reasonable upgrade in the future, so the user is forced to make a backup. It's a shame though that today we need to hold peoples hands through everything. Even as a mod author. They never seem to blame themselves.... This isn't the first NMM update that causes issues (Really it isn't!! ). It just didn't happen in the last 1-1.5 years or so, because the program didn't really change much. I think that updating any program like this without a proper game folder backup is stupid. Especially when you move towards a completely new mechanism. If people didn't know 0.6 wasn't a simple cumulative update than they didn't read much. Here things could certainly be better though! More stronger warnings would have helped, with UAC and similar people have gotten used to clicking through stuff mindlessly. Not that they should, but it happens. Still, it is a beta, you trust it too much? Beta is beta, any update can wreck things up. Which is why people should make backups!
  14. In response to post #28581794. Not sure what the etiquette is, I'd rather go back to before donations. However, to your other comment, you can track users on this website. There is a nice button right next to the message and kudos button on their profiles. That way you can keep track of them, and you know you've donated.
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