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Using the Unofficial Skyrim Special Edition Downgrade Patcher on Skyrim AE may fix all this while we wait for SKSE and the various mod dlls to be upgraded. I am using the Best of Both worlds version of it right now.
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On Steam, that "X" jacks you onto the Download(DLC page for AE) which one can then "purchase" to upgrade the game, seems it also bought 100% of the Creation Kit Downloads. O_o I backed up my original install before playing about with upgrading, so I can keep playing like I am used to until the mods are all fixed, dlls, etc. Reverting is a good idea if your install borked.
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The Vortex Mod Staging folder contains a folder for each download. Pack them in using your favorite archiveing tool 7z, Zip, Rar, etc. and save them somewhere safe.
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TESV_Papyrus_Flags.flg is missing...
MicheleMagus replied to Offtherails's topic in Skyrim's Skyrim LE
Thanks. This was useful as I had just reinstalled Skyrim LE from the ground up, to make it work again. -
LE MCM Settings Save Mod for new playthroughs
MicheleMagus replied to Tristamid's topic in Skyrim's Mod Ideas
This would be nice to see. -
Hint: If you wish to keep Margaret (the lady in Markarth) alive, you can kill that forsworn (Waylin) pre-emptively with no repercussions from the guards.
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The problem is in Stage 195 of quest SE13. The crash seems to be caused by trying to play the cloud and Jyggalag EFX backwards. Remarking these lines out, or bypassing them by using moveto on the player. seems to fix it. setstage se14 5 ; enable doors out of Palace worldspace SEDoorPalaceToBliss.enable ; turn fast travel back on EnableFastTravel 1 ; disable all obelisks SetStage SEObelisks 200 player.moveto SE11HaskillMarker ;The MoveTo function effectively shorts (remarks out) out any line coming after it ; turn off cloud swirl SE13JygaFXCloudSwirlREF.playgroup backward 1 ; turn off light SE13JygaFX01REF.playgroup backward 1
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Editting Companions in CK
MicheleMagus replied to KiShuya's topic in Fallout 4's Creation Kit and Modders
It being based on a character template is why it is grayed out. LCharCurie in this case. Good luck.- 5 replies
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- fallout 4
- creation kit
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(and 2 more)
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Silly texture issue driving me nuts...
MicheleMagus replied to Hoamaii's topic in Fallout 4's Creation Kit and Modders
Check the texture paths in those NIF files and be sure they are correct. This has been the only condition where I tended to run into this problem, other than the textures not being installed. -
You could try the KeyNuker - Hidden Keys mod on this site. It has done wonders for me.
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Fallout 4 doesn't recognize the enabled mods.
MicheleMagus replied to marshymellowZ's topic in Fallout 4's Discussion
I ran into such the other day. I enabled them all in NMM, then launched F4se using NMM to launch it. Fired up with no errors, though this method also sets that "mod list" to read only, which NMM CAN work through easily enough. I hope this helps. I am running version 0.61.20 of NMM. -
Creation Kit stalls out at Int. Archive
MicheleMagus replied to ClayboTGW's topic in Fallout 4's Discussion
It takes a while even on a higher end PC. -
Steam did it so it could enable uploads of 100 mb or more to Steam Workshop. The file Scripts.rar can be loaded into Nexus Mod Manager for extraction and removal by it, as well.
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I recommend using that INI tweak. It did wonders speeding processing for me. I suspect Wheels of Lull may have scads of scripts active after its quests are complete though.