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LeanWolf
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Yay, you fixed it. Thanks!
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In response to post #73619223. #73620048 is also a reply to the same post. Now you have to click on Mods, while on a game page; before you could just mouse-over Mods, from any page.
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Hasn't the image share always been full of terrible pictures of half-naked women? I just avoid the place and follow a few select users whose images I like.
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SSE Soul Cairn floaty crystals - need a hand please!
LeanWolf replied to LeanWolf's topic in Skyrim's Creation Kit and Modders
Issue is reported for USSEP here (status: Confirmed), in case anyone wants to add anything. -
SSE Soul Cairn floaty crystals - need a hand please!
LeanWolf replied to LeanWolf's topic in Skyrim's Creation Kit and Modders
Finally some confirmation, thanks! I'll report it to USSEP and see what they say. Do people even look at things when they play? I could find no mention anywhere of this rather blatant bug. -
SSE Soul Cairn floaty crystals - need a hand please!
LeanWolf replied to LeanWolf's topic in Skyrim's Creation Kit and Modders
Yeah mine looks fine in Nifskope too, but in-game it doesn't (image 1). I'm wondering if this mesh doesn't work right in SE and nobody has noticed or bothered to report it. -
SSE Soul Cairn floaty crystals - need a hand please!
LeanWolf replied to LeanWolf's topic in Skyrim's Creation Kit and Modders
How do you open a mesh in SSEEdit? -
SSE Soul Cairn floaty crystals - need a hand please!
LeanWolf replied to LeanWolf's topic in Skyrim's Creation Kit and Modders
Hey, thanks for the reply! So I'm not crazy.. could I ask you to check how it looks in your game? You can open meshes in SSEEdit now? -
Hi! I'm usually pretty good at troubleshooting my own game, but this one has me stumped: I just got into the Soul Cairn in my SE playthrough and noticed that the big glowy crystals that suck your health (the Ideal Masters) atop some ruins didn't look right: I checked my mods and I have none that touch the Soul Cairn, so I fired up the CK64 to find the mesh (DLC01IdealMasterCrystal.nif), but it still looked bad: so no unknown mod/BSA was inserting bad meshes/textures. I then unpacked and opened the mesh to see what textures were involved, and none of them were already located in my data folder; so no loose files overwriting either. So my purely vanilla IdealMaster gem doesn't seem to work! I then checked my Oldrim folder and it was also only using the pure vanilla mesh and textures. I unpacked that and opened it with the old CK and it looks as it should: BUT, when I open that same Oldrim mesh with the CK64 it looks exactly like the SE mesh (image 2). So what's going on? Why won't SE or the CK64 show this mesh like Oldrim does? Can anyone confirm that their gems look proper in SE? Tip: you can quickly see how a mesh looks in the CK by right-clicking on it and choosing 'open with' then select the CK64 (even faster if you use CK Fixes). Is it just really late and I'm missing something obvious? Any help appreciated!
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If you mean the physics spazz out for a second on entering new cells, that's a known issue and there's no fix for it as far as I know. You learn to ignore it.
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LE Male Wood Elf Hair Fix, please, anyone?
LeanWolf replied to TheSpeaker's topic in Skyrim's Mod Ideas
WoodElf - MaleHair - Fix -
It is 2k but it's also a bit on the blurry side, I've used it in one of my personal mashups and I did have to sharpen it up. The author himself showed some images of a 4k update, but has since fallen silent.
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LE Someone PLZ port the better shaped weapons mod to PS4 PLZ
LeanWolf replied to Darkk9930's topic in Skyrim's Mod Ideas
Urthos is right, new models, even meshes that just replace vanilla ones like BSW's, are considered "external assets" by Sony and are not allowed for PS4. It's just not possible, if it was, I'd do it. -
Excellent article. Pity few people who should actually read it will, due to its length, but it does cover the bases. I would only argue two points: 1. They did not give us "all the tools needed to survive", the CK allows us to do alot but much has been accomplished through community-made tools that they would not provide. 2. I doubt very much that they were taken by surprise by the mod thefts, they do nothing but benefit from them so why would they care? It's not like mod authors are software companies going to sue them. They see mods as creations made by their tools for their games, and they see mods made by other tools as "hacks", which shows how much they care about their authors' rights; this despite the fact that user-made weapons and armours are some of the most professional and popular mods available.
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[LE] Help - Exporting Bow from Blender: nodes moved
LeanWolf replied to LeanWolf's topic in Skyrim's Creation Kit and Modders
So.. nobody's tried editing a bow with Blender? It's not often I ask for help, I can usually find a hint of a solution somewhere on the net but this one has me stumped. If it's actually an error with the Nif Blender plugin then I'm the only one to have found it and ask about it.